return (loc >= 0) ? loc : -1;
}
-
unsigned
_mesa_count_active_attribs(struct gl_shader_program *shProg)
{
return 0;
}
- exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
- unsigned i = 0;
-
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
-
- if (!is_active_attrib(var))
- continue;
-
- i++;
+ struct gl_program_resource *res = shProg->ProgramResourceList;
+ unsigned count = 0;
+ for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
+ if (is_active_attrib(RESOURCE_VAR(res)))
+ count++;
}
-
- return i;
+ return count;
}
return 0;
}
- exec_list *const ir = shProg->_LinkedShaders[MESA_SHADER_VERTEX]->ir;
+ struct gl_program_resource *res = shProg->ProgramResourceList;
size_t longest = 0;
+ for (unsigned j = 0; j < shProg->NumProgramResourceList; j++, res++) {
+ if (res->Type == GL_PROGRAM_INPUT &&
+ res->StageReferences & (1 << MESA_SHADER_VERTEX)) {
- foreach_in_list(ir_instruction, node, ir) {
- const ir_variable *const var = node->as_variable();
-
- if (var == NULL
- || var->data.mode != ir_var_shader_in
- || var->data.location == -1)
- continue;
-
- const size_t len = strlen(var->name);
- if (len >= longest)
- longest = len + 1;
+ const size_t length = strlen(RESOURCE_VAR(res)->name);
+ if (length >= longest)
+ longest = length + 1;
+ }
}
return longest;