This has been unused since
943b69cddd
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
shader->InfoLog = state->info_log;
shader->Version = state->language_version;
shader->IsES = state->es_shader;
- shader->info.uses_builtin_functions = state->uses_builtin_functions;
/* Retain any live IR, but trash the rest. */
reparent_ir(shader->ir, shader->ir);
p.shader->CompileStatus = true;
p.shader->Version = state->language_version;
- p.shader->info.uses_builtin_functions = state->uses_builtin_functions;
p.shader_program->Shaders =
(gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
p.shader_program->Shaders[0] = p.shader;
*/
struct gl_shader_info
{
- bool uses_builtin_functions;
bool uses_gl_fragcoord;
bool redeclares_gl_fragcoord;
bool ARB_fragment_coord_conventions_enable;