For TGSI-based drivers, st_glsl_to_tgsi records this information.
For NIR-based drivers, nir_shader_gather_info() will do so.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
static void
gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
{
- if (instr->op == nir_texop_tg4)
+ switch (instr->op) {
+ case nir_texop_tg4:
shader->info.uses_texture_gather = true;
+ break;
+ case nir_texop_txf:
+ case nir_texop_txf_ms:
+ case nir_texop_txf_ms_mcs:
+ shader->info.textures_used_by_txf |=
+ ((1 << MAX2(instr->texture_array_size, 1)) - 1) <<
+ instr->texture_index;
+ break;
+ default:
+ break;
+ }
}
static void