--- /dev/null
+diff -Nrup rubix-1.0.5/fillpoly.c rubix-1.0.5-avr32/fillpoly.c
+--- rubix-1.0.5/fillpoly.c 2003-10-12 15:41:43.000000000 -0400
++++ rubix-1.0.5-avr32/fillpoly.c 2008-02-29 12:39:51.000000000 -0500
+@@ -435,7 +435,7 @@ void fill_lines(device *d, int thecol)
+ );
+ #endif
+ }
+- } else if (d->depth==16) { /* here 16bpp */
++ } else if ((d->depth==16) | (d->depth==15)) { /* here 16bpp */
+ register int i;
+ #ifndef PC_ARCHI
+ register int j;
+diff -Nrup rubix-1.0.5/line.c rubix-1.0.5-avr32/line.c
+--- rubix-1.0.5/line.c 2003-10-12 14:15:19.000000000 -0400
++++ rubix-1.0.5-avr32/line.c 2008-02-29 12:39:51.000000000 -0500
+@@ -1317,7 +1317,7 @@ void drawline(device *d, line *l)
+ #endif
+ if (d->depth==8)
+ drawline8(d, l);
+- else if (d->depth==16)
++ else if ((d->depth==16) | (d->depth==15))
+ drawline16(d, l);
+ else if (d->depth==24)
+ drawline24(d, l);
+diff -Nrup rubix-1.0.5/Makefile rubix-1.0.5-avr32/Makefile
+--- rubix-1.0.5/Makefile 2003-12-04 14:27:58.000000000 -0500
++++ rubix-1.0.5-avr32/Makefile 2008-02-29 12:58:30.000000000 -0500
+@@ -11,21 +11,17 @@
+ # Customize to fit your needs (especially if it does not work for now).
+
+ LANGUAGE=ENGLISH
+-GAMESDIR=/usr/games
+
+ #architecture=-DPC_ARCHI
+
+ # For Solaris
+ #EXTRALIBS=-lsocket
+
+-CC=gcc
+ CFLAGS=-Wall -O3 -fomit-frame-pointer -ffast-math \
+ -DGAMESDIR="\"$(GAMESDIR)\"" \
+ -D$(LANGUAGE) $(architecture)
+
+ #CFLAGS=-Wall -g -ffast-math -Iplayer $(architecture)
+-XINC=-I/usr/X11R6/include
+-XLIB=-L/usr/X11R6/lib -lX11
+
+ #the following should not be changed.
+
+@@ -37,7 +33,7 @@ rubix : $(OBJ)
+
+ install :
+ mkdir -p $(GAMESDIR)
+- install -c -s rubix $(GAMESDIR)
++ install -c rubix $(GAMESDIR)
+
+ clean :
+ rm -f *.o *~ core *.bak *.dat gmon.out
+diff -Nrup rubix-1.0.5/screen.c rubix-1.0.5-avr32/screen.c
+--- rubix-1.0.5/screen.c 2004-04-26 04:26:05.000000000 -0400
++++ rubix-1.0.5-avr32/screen.c 2008-02-29 12:39:51.000000000 -0500
+@@ -80,11 +80,17 @@ void error_statement(SCREEN *s)
+
+ int reset_data_buffers(SCREEN *s)
+ {
++ int temp;
+
+ if (s->im)
+ XDestroyImage(s->im);
++ if (s->depth == 15) {
++ temp=16;
++ } else {
++ temp=s->depth;
++ }
+
+- s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*s->depth);
++ s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*temp);
+
+ if (!s->buffer) {
+ error_statement(s);
+@@ -106,7 +112,7 @@ int reset_data_buffers(SCREEN *s)
+ */
+ /* Sed - december 2003 - no it has to be 8 */
+ s->im=XCreateImage(s->d, DefaultVisual(s->d, DefaultScreen(s->d)),
+- s->depth==32?24:s->depth, ZPixmap,
++ s->depth, ZPixmap,
+ 0, s->buffer, SCREEN_X, SCREEN_Y, 8, 0);
+
+ if (!s->im) {
+@@ -139,8 +145,8 @@ int init_screen(SCREEN *s)
+
+ s->depth=DefaultDepth(s->d, DefaultScreen(s->d));
+
+- if (s->depth!=8 && s->depth!=16 && s->depth!=24) {
+- fprintf(stderr, "screen depth not supported (only 8, 16 and 24bpp (which means 32bpp too) handled\n");
++ if (s->depth!=8 && s->depth!=15 && s->depth!=16 && s->depth!=24) {
++ fprintf(stderr, "screen depth not supported (only 8, 15, 16 and 24bpp (which means 32bpp too) handled\n");
+ XCloseDisplay(s->d);
+ s->d=(Display *)0;
+ return -1;
+@@ -182,10 +188,10 @@ int init_screen(SCREEN *s)
+
+ /* let's create and map our window */
+ s->w=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0,
+- SCREEN_X, SCREEN_Y, 3, s->depth==32?24:s->depth,
++ SCREEN_X, SCREEN_Y, 3, s->depth,
+ CopyFromParent, CopyFromParent, 0, NULL);
+ s->h=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0,
+- HELP_X, HELP_Y, 3, s->depth==32?24:s->depth,
++ HELP_X, HELP_Y, 3, s->depth,
+ CopyFromParent, CopyFromParent, 0, NULL);
+
+ xch.res_name = "rubix";
+@@ -946,13 +952,18 @@ void close_screen(SCREEN *s)
+ void clear_screen(SCREEN *s)
+ {
+ /* fill s->im with pixel[10], avoid XPutPixel which is rather slow... */
+- int i, w, dw;
++ int i, w, dw, temp;
++ if (s->depth == 15) {
++ temp = 16;
++ } else {
++ temp = s->depth;
++ }
+ w = (SCREEN_X+7)/8;
+- dw = s->depth/8;
++ dw = temp/8;
+ XPutPixel(s->im, 0, 0, pixel[10]);
+ for (i=1; i<8*w; i++)
+ memcpy(s->buffer + i*dw, s->buffer, dw);
+- w = w * s->depth;
++ w = w * temp;
+ for (i=1; i<SCREEN_Y; i++)
+ memcpy(s->buffer + i*w, s->buffer, w);
+ }