+#include "util/u_math.h"
+
#include "nvc0_context.h"
-#include "os/os_time.h"
static void
nvc0_validate_zcull(struct nvc0_context *nvc0)
/* now set the viewport rectangle to viewport dimensions for clipping */
- x = (int)(vp->translate[0] - fabsf(vp->scale[0]));
- y = (int)(vp->translate[1] - fabsf(vp->scale[1]));
- w = (int)fabsf(2.0f * vp->scale[0]);
- h = (int)fabsf(2.0f * vp->scale[1]);
+ x = util_iround(MAX2(0.0f, vp->translate[0] - fabsf(vp->scale[0])));
+ y = util_iround(MAX2(0.0f, vp->translate[1] - fabsf(vp->scale[1])));
+ w = util_iround(vp->translate[0] + fabsf(vp->scale[0])) - x;
+ h = util_iround(vp->translate[1] + fabsf(vp->scale[1])) - y;
+
zmin = vp->translate[2] - fabsf(vp->scale[2]);
zmax = vp->translate[2] + fabsf(vp->scale[2]);