Previously we had a check for 1d of narrow 2D textures, however
narrow 2d textures caused gpu hangs, but it was correct for 1d
textures.
This fixes a bunch of 1D image piglits for me.
Fixes: 7b8e1c089d (r600/texture: drop lowering 1d/2d images to linear.)
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
if (templ->bind & PIPE_BIND_LINEAR)
return RADEON_SURF_MODE_LINEAR_ALIGNED;
+ /* 1D textures should be linear - fixes image operations on 1d */
+ if (templ->target == PIPE_TEXTURE_1D ||
+ templ->target == PIPE_TEXTURE_1D_ARRAY)
+ return RADEON_SURF_MODE_LINEAR_ALIGNED;
+
/* Textures likely to be mapped often. */
if (templ->usage == PIPE_USAGE_STAGING ||
templ->usage == PIPE_USAGE_STREAM)