dpy = _eglGetWaylandDisplay((struct wl_display*) native_display,
attrib_list);
break;
+#endif
+#ifdef HAVE_SURFACELESS_PLATFORM
+ case EGL_PLATFORM_SURFACELESS_MESA:
+ dpy = _eglGetSurfacelessDisplay(native_display, attrib_list);
+ break;
#endif
default:
RETURN_EGL_ERROR(NULL, EGL_BAD_PARAMETER, NULL);
_EGLSurface *surf;
EGLSurface ret;
- _EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
if (native_window == NULL)
RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+#ifdef HAVE_SURFACELESS_PLATFORM
+ if (disp->Platform == _EGL_PLATFORM_SURFACELESS) {
+ /* From the EGL_MESA_platform_surfaceless spec (v1):
+ *
+ * eglCreatePlatformWindowSurface fails when called with a <display>
+ * that belongs to the surfaceless platform. It returns
+ * EGL_NO_SURFACE and generates EGL_BAD_NATIVE_WINDOW. The
+ * justification for this unconditional failure is that the
+ * surfaceless platform has no native windows, and therefore the
+ * <native_window> parameter is always invalid.
+ *
+ * This check must occur before checking the EGLConfig, which emits
+ * EGL_BAD_CONFIG.
+ */
+ RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
+ }
+#endif
+
+ _EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
+
surf = drv->API.CreateWindowSurface(drv, disp, conf, native_window,
attrib_list);
ret = (surf) ? _eglLinkSurface(surf) : EGL_NO_SURFACE;
_EGLSurface *surf;
EGLSurface ret;
+#if HAVE_SURFACELESS_PLATFORM
+ if (disp->Platform == _EGL_PLATFORM_SURFACELESS) {
+ /* From the EGL_MESA_platform_surfaceless spec (v1):
+ *
+ * [Like eglCreatePlatformWindowSurface,] eglCreatePlatformPixmapSurface
+ * also fails when called with a <display> that belongs to the
+ * surfaceless platform. It returns EGL_NO_SURFACE and generates
+ * EGL_BAD_NATIVE_PIXMAP.
+ *
+ * This check must occur before checking the EGLConfig, which emits
+ * EGL_BAD_CONFIG.
+ */
+ RETURN_EGL_ERROR(disp, EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
+ }
+#endif
+
_EGL_CHECK_CONFIG(disp, conf, EGL_NO_SURFACE, drv);
surf = drv->API.CreatePixmapSurface(drv, disp, conf, native_pixmap,
attrib_list);
return _eglFindDisplay(_EGL_PLATFORM_WAYLAND, native_display);
}
#endif /* HAVE_WAYLAND_PLATFORM */
+
+#ifdef HAVE_SURFACELESS_PLATFORM
+_EGLDisplay*
+_eglGetSurfacelessDisplay(void *native_display,
+ const EGLint *attrib_list)
+{
+ /* This platform has no native display. */
+ if (native_display != NULL) {
+ _eglError(EGL_BAD_PARAMETER, "eglGetPlatformDisplay");
+ return NULL;
+ }
+
+ /* This platform recognizes no display attributes. */
+ if (attrib_list != NULL && attrib_list[0] != EGL_NONE) {
+ _eglError(EGL_BAD_ATTRIBUTE, "eglGetPlatformDisplay");
+ return NULL;
+ }
+
+ return _eglFindDisplay(_EGL_PLATFORM_SURFACELESS, native_display);
+}
+#endif /* HAVE_SURFACELESS_PLATFORM */