return var;
}
+static void
+create_clipdist_vars(nir_shader *shader, nir_variable **io_vars,
+ unsigned ucp_enables, int *drvloc, bool output)
+{
+ if (ucp_enables & 0x0f)
+ io_vars[0] =
+ create_clipdist_var(shader, ++(*drvloc), output,
+ VARYING_SLOT_CLIP_DIST0);
+ if (ucp_enables & 0xf0)
+ io_vars[1] =
+ create_clipdist_var(shader, ++(*drvloc), output,
+ VARYING_SLOT_CLIP_DIST1);
+}
+
static void
store_clipdist_output(nir_builder *b, nir_variable *out, nir_ssa_def **val)
{
}
}
- /* insert CLIPDIST outputs: */
- if (ucp_enables & 0x0f)
- out[0] =
- create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST0);
- if (ucp_enables & 0xf0)
- out[1] =
- create_clipdist_var(shader, ++maxloc, true, VARYING_SLOT_CLIP_DIST1);
+ /* insert CLIPDIST outputs */
+ create_clipdist_vars(shader, out, ucp_enables, &maxloc, true);
for (int plane = 0; plane < MAX_CLIP_PLANES; plane++) {
if (ucp_enables & (1 << plane)) {
/* The shader won't normally have CLIPDIST inputs, so we
* must add our own:
*/
- /* insert CLIPDIST outputs: */
- if (ucp_enables & 0x0f)
- in[0] =
- create_clipdist_var(shader, ++maxloc, false,
- VARYING_SLOT_CLIP_DIST0);
- if (ucp_enables & 0xf0)
- in[1] =
- create_clipdist_var(shader, ++maxloc, false,
- VARYING_SLOT_CLIP_DIST1);
+ /* insert CLIPDIST inputs */
+ create_clipdist_vars(shader, in, ucp_enables, &maxloc, false);
nir_foreach_function(function, shader) {
if (!strcmp(function->name, "main"))