Most labor is currently being applied to developing the GPU portion of the LibreSOC.
-We mainly need HDL engineers at the moment. Particularly those familiar with nMigen.
+The highest priority needed at the moment is a c++ engineer to work on a MESA 3D driver. This will begin life as similar to SwiftShader however retaining the vectorisation and predication intrinsics.
-Also, individuals with experience in formal verification are quite welcome.
+Long-term we mainly need HDL engineers at the moment. Particularly those familiar with nMigen or just python. Most of the techniques being used require software engineering skills (OO design, polymorphism) than they do more traditional HDL programming skills. See [[HDL_workflow]]
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+Also, individuals with experience in formal mathematical verification are quite welcome.
TODO: add a list of upcoming project tasks/milestones