anv_fill_binding_table(&vs_stage->prog_data.vs.base.base, 0);
}
-static VkResult
-anv_pipeline_compile_vs(struct anv_pipeline *pipeline,
- struct anv_pipeline_cache *cache,
- struct anv_pipeline_stage *stage)
+static const unsigned *
+anv_pipeline_compile_vs(const struct brw_compiler *compiler,
+ void *mem_ctx,
+ struct anv_pipeline_stage *vs_stage)
{
- const struct brw_compiler *compiler =
- pipeline->device->instance->physicalDevice.compiler;
- struct anv_shader_bin *bin = NULL;
-
- if (bin == NULL) {
- void *mem_ctx = ralloc_context(NULL);
+ brw_compute_vue_map(compiler->devinfo,
+ &vs_stage->prog_data.vs.base.vue_map,
+ vs_stage->nir->info.outputs_written,
+ vs_stage->nir->info.separate_shader);
- brw_compute_vue_map(&pipeline->device->info,
- &stage->prog_data.vs.base.vue_map,
- stage->nir->info.outputs_written,
- stage->nir->info.separate_shader);
-
- const unsigned *shader_code =
- brw_compile_vs(compiler, NULL, mem_ctx, &stage->key.vs,
- &stage->prog_data.vs, stage->nir, -1, NULL);
- if (shader_code == NULL) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- unsigned code_size = stage->prog_data.vs.base.base.program_size;
- bin = anv_device_upload_kernel(pipeline->device, cache,
- &stage->cache_key,
- sizeof(stage->cache_key),
- shader_code, code_size,
- stage->nir->constant_data,
- stage->nir->constant_data_size,
- &stage->prog_data.base,
- sizeof(stage->prog_data.vs),
- &stage->bind_map);
- if (!bin) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- ralloc_free(mem_ctx);
- }
-
- pipeline->shaders[MESA_SHADER_VERTEX] = bin;
-
- return VK_SUCCESS;
+ return brw_compile_vs(compiler, NULL, mem_ctx, &vs_stage->key.vs,
+ &vs_stage->prog_data.vs, vs_stage->nir, -1, NULL);
}
static void
tcs_stage->nir->info.patch_outputs_written;
}
+static const unsigned *
+anv_pipeline_compile_tcs(const struct brw_compiler *compiler,
+ void *mem_ctx,
+ struct anv_pipeline_stage *tcs_stage,
+ struct anv_pipeline_stage *prev_stage)
+{
+ return brw_compile_tcs(compiler, NULL, mem_ctx, &tcs_stage->key.tcs,
+ &tcs_stage->prog_data.tcs, tcs_stage->nir,
+ -1, NULL);
+}
+
static void
anv_pipeline_link_tes(const struct brw_compiler *compiler,
struct anv_pipeline_stage *tes_stage,
anv_fill_binding_table(&tes_stage->prog_data.tes.base.base, 0);
}
-static VkResult
-anv_pipeline_compile_tcs_tes(struct anv_pipeline *pipeline,
- struct anv_pipeline_cache *cache,
- struct anv_pipeline_stage *tcs_stage,
- struct anv_pipeline_stage *tes_stage)
+static const unsigned *
+anv_pipeline_compile_tes(const struct brw_compiler *compiler,
+ void *mem_ctx,
+ struct anv_pipeline_stage *tes_stage,
+ struct anv_pipeline_stage *tcs_stage)
{
- const struct brw_compiler *compiler =
- pipeline->device->instance->physicalDevice.compiler;
- struct anv_shader_bin *tcs_bin = NULL;
- struct anv_shader_bin *tes_bin = NULL;
-
- if (tcs_bin == NULL || tes_bin == NULL) {
- void *mem_ctx = ralloc_context(NULL);
-
- const int shader_time_index = -1;
- const unsigned *shader_code;
-
- shader_code =
- brw_compile_tcs(compiler, NULL, mem_ctx, &tcs_stage->key.tcs,
- &tcs_stage->prog_data.tcs, tcs_stage->nir,
- shader_time_index, NULL);
- if (shader_code == NULL) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- unsigned code_size = tcs_stage->prog_data.base.program_size;
- tcs_bin = anv_device_upload_kernel(pipeline->device, cache,
- &tcs_stage->cache_key,
- sizeof(tcs_stage->cache_key),
- shader_code, code_size,
- tcs_stage->nir->constant_data,
- tcs_stage->nir->constant_data_size,
- &tcs_stage->prog_data.base,
- sizeof(tcs_stage->prog_data.tcs),
- &tcs_stage->bind_map);
- if (!tcs_bin) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- shader_code =
- brw_compile_tes(compiler, NULL, mem_ctx, &tes_stage->key.tes,
- &tcs_stage->prog_data.tcs.base.vue_map,
- &tes_stage->prog_data.tes, tes_stage->nir,
- NULL, shader_time_index, NULL);
- if (shader_code == NULL) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- code_size = tes_stage->prog_data.base.program_size;
- tes_bin = anv_device_upload_kernel(pipeline->device, cache,
- &tes_stage->cache_key,
- sizeof(tes_stage->cache_key),
- shader_code, code_size,
- tes_stage->nir->constant_data,
- tes_stage->nir->constant_data_size,
- &tes_stage->prog_data.base,
- sizeof(tes_stage->prog_data.tes),
- &tes_stage->bind_map);
- if (!tes_bin) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- ralloc_free(mem_ctx);
- }
-
- pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_bin;
- pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_bin;
-
- return VK_SUCCESS;
+ return brw_compile_tes(compiler, NULL, mem_ctx, &tes_stage->key.tes,
+ &tcs_stage->prog_data.tcs.base.vue_map,
+ &tes_stage->prog_data.tes, tes_stage->nir,
+ NULL, -1, NULL);
}
static void
anv_fill_binding_table(&gs_stage->prog_data.gs.base.base, 0);
}
-static VkResult
-anv_pipeline_compile_gs(struct anv_pipeline *pipeline,
- struct anv_pipeline_cache *cache,
- struct anv_pipeline_stage *stage)
+static const unsigned *
+anv_pipeline_compile_gs(const struct brw_compiler *compiler,
+ void *mem_ctx,
+ struct anv_pipeline_stage *gs_stage,
+ struct anv_pipeline_stage *prev_stage)
{
- const struct brw_compiler *compiler =
- pipeline->device->instance->physicalDevice.compiler;
- struct anv_shader_bin *bin = NULL;
-
- if (bin == NULL) {
- void *mem_ctx = ralloc_context(NULL);
-
- brw_compute_vue_map(&pipeline->device->info,
- &stage->prog_data.gs.base.vue_map,
- stage->nir->info.outputs_written,
- stage->nir->info.separate_shader);
-
- const unsigned *shader_code =
- brw_compile_gs(compiler, NULL, mem_ctx, &stage->key.gs,
- &stage->prog_data.gs, stage->nir,
- NULL, -1, NULL);
- if (shader_code == NULL) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- /* TODO: SIMD8 GS */
- const unsigned code_size = stage->prog_data.base.program_size;
- bin = anv_device_upload_kernel(pipeline->device, cache,
- &stage->cache_key,
- sizeof(stage->cache_key),
- shader_code, code_size,
- stage->nir->constant_data,
- stage->nir->constant_data_size,
- &stage->prog_data.base,
- sizeof(stage->prog_data.gs),
- &stage->bind_map);
- if (!bin) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- ralloc_free(mem_ctx);
- }
-
- pipeline->shaders[MESA_SHADER_GEOMETRY] = bin;
-
- return VK_SUCCESS;
+ brw_compute_vue_map(compiler->devinfo,
+ &gs_stage->prog_data.gs.base.vue_map,
+ gs_stage->nir->info.outputs_written,
+ gs_stage->nir->info.separate_shader);
+
+ return brw_compile_gs(compiler, NULL, mem_ctx, &gs_stage->key.gs,
+ &gs_stage->prog_data.gs, gs_stage->nir,
+ NULL, -1, NULL);
}
static void
anv_fill_binding_table(&stage->prog_data.wm.base, num_rts);
}
-static VkResult
-anv_pipeline_compile_fs(struct anv_pipeline *pipeline,
- struct anv_pipeline_cache *cache,
- struct anv_pipeline_stage *stage)
+static const unsigned *
+anv_pipeline_compile_fs(const struct brw_compiler *compiler,
+ void *mem_ctx,
+ struct anv_pipeline_stage *fs_stage,
+ struct anv_pipeline_stage *prev_stage)
{
- const struct brw_compiler *compiler =
- pipeline->device->instance->physicalDevice.compiler;
- struct anv_shader_bin *bin = NULL;
-
/* TODO: we could set this to 0 based on the information in nir_shader, but
* we need this before we call spirv_to_nir.
*/
- const struct brw_vue_map *vue_map =
- &anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map;
- stage->key.wm.input_slots_valid = vue_map->slots_valid;
-
- if (bin == NULL) {
- void *mem_ctx = ralloc_context(NULL);
-
- const unsigned *shader_code =
- brw_compile_fs(compiler, NULL, mem_ctx, &stage->key.wm,
- &stage->prog_data.wm, stage->nir,
- NULL, -1, -1, -1, true, false, NULL, NULL);
- if (shader_code == NULL) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- unsigned code_size = stage->prog_data.base.program_size;
- bin = anv_device_upload_kernel(pipeline->device, cache,
- &stage->cache_key,
- sizeof(stage->cache_key),
- shader_code, code_size,
- stage->nir->constant_data,
- stage->nir->constant_data_size,
- &stage->prog_data.base,
- sizeof(stage->prog_data.wm),
- &stage->bind_map);
- if (!bin) {
- ralloc_free(mem_ctx);
- return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
- }
-
- ralloc_free(mem_ctx);
- }
+ assert(prev_stage);
+ fs_stage->key.wm.input_slots_valid =
+ prev_stage->prog_data.vue.vue_map.slots_valid;
- pipeline->shaders[MESA_SHADER_FRAGMENT] = bin;
-
- return VK_SUCCESS;
+ return brw_compile_fs(compiler, NULL, mem_ctx, &fs_stage->key.wm,
+ &fs_stage->prog_data.wm, fs_stage->nir,
+ NULL, -1, -1, -1, true, false, NULL, NULL);
}
static VkResult
next_stage = &stages[s];
}
+ struct anv_pipeline_stage *prev_stage = NULL;
for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
if (!stages[s].entrypoint)
continue;
+ void *stage_ctx = ralloc_context(NULL);
+
+ const unsigned *code;
switch (s) {
case MESA_SHADER_VERTEX:
- result = anv_pipeline_compile_vs(pipeline, cache, &stages[s]);
+ code = anv_pipeline_compile_vs(compiler, stage_ctx, &stages[s]);
break;
case MESA_SHADER_TESS_CTRL:
- /* Handled with TESS_EVAL */
+ code = anv_pipeline_compile_tcs(compiler, stage_ctx,
+ &stages[s], prev_stage);
break;
case MESA_SHADER_TESS_EVAL:
- result = anv_pipeline_compile_tcs_tes(pipeline, cache,
- &stages[MESA_SHADER_TESS_CTRL],
- &stages[MESA_SHADER_TESS_EVAL]);
+ code = anv_pipeline_compile_tes(compiler, stage_ctx,
+ &stages[s], prev_stage);
break;
case MESA_SHADER_GEOMETRY:
- result = anv_pipeline_compile_gs(pipeline, cache, &stages[s]);
+ code = anv_pipeline_compile_gs(compiler, stage_ctx,
+ &stages[s], prev_stage);
break;
case MESA_SHADER_FRAGMENT:
- result = anv_pipeline_compile_fs(pipeline, cache, &stages[s]);
+ code = anv_pipeline_compile_fs(compiler, stage_ctx,
+ &stages[s], prev_stage);
break;
default:
unreachable("Invalid graphics shader stage");
}
- if (result != VK_SUCCESS)
+ if (code == NULL) {
+ ralloc_free(stage_ctx);
+ result = vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
goto fail;
+ }
+
+ struct anv_shader_bin *bin =
+ anv_device_upload_kernel(pipeline->device, cache,
+ &stages[s].cache_key,
+ sizeof(stages[s].cache_key),
+ code, stages[s].prog_data.base.program_size,
+ stages[s].nir->constant_data,
+ stages[s].nir->constant_data_size,
+ &stages[s].prog_data.base,
+ brw_prog_data_size(s),
+ &stages[s].bind_map);
+ if (!bin) {
+ ralloc_free(stage_ctx);
+ result = vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
+ goto fail;
+ }
+
+ pipeline->shaders[s] = bin;
+ ralloc_free(stage_ctx);
+
+ prev_stage = &stages[s];
}
ralloc_free(pipeline_ctx);