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draw: Reduce the number of vertex shader variants per context to 128.
author
José Fonseca
<jfonseca@vmware.com>
Wed, 14 Jul 2010 14:12:33 +0000
(15:12 +0100)
committer
Brian Paul
<brianp@vmware.com>
Thu, 22 Sep 2011 14:26:40 +0000
(08:26 -0600)
src/gallium/auxiliary/draw/draw_private.h
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diff --git
a/src/gallium/auxiliary/draw/draw_private.h
b/src/gallium/auxiliary/draw/draw_private.h
index b7d693f8584b486e24bf93ed5c76497d9815bbc5..594ef440092ee82669c24bc92ca40339b2e7ed02 100644
(file)
--- a/
src/gallium/auxiliary/draw/draw_private.h
+++ b/
src/gallium/auxiliary/draw/draw_private.h
@@
-83,7
+83,7
@@
struct vertex_header {
/* maximum number of shader variants we can cache */
-#define DRAW_MAX_SHADER_VARIANTS 1
024
+#define DRAW_MAX_SHADER_VARIANTS 1
28
/**
* Private context for the drawing module.