driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureImageUnits,
ctx->Const.MaxTextureCoordUnits);
- /* FIXME: When no memory manager is available we should set this
- * to some reasonable value based on texture memory pool size */
- /* FIXME: r5xx limit is 4096 */
- ctx->Const.MaxTextureLevels = 12;
+
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.MaxTextureLodBias = 16.0;
GLuint face;
numLevels = mt->lastLevel - mt->firstLevel + 1;
- assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
+ assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
curOffset = 0;
for(face = 0; face < mt->faces; face++) {
GLuint i;
numLevels = mt->lastLevel - mt->firstLevel + 1;
- assert(numLevels <= RADEON_MAX_TEXTURE_LEVELS);
+ assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
curOffset = 0;
for(i = 0; i < numLevels; i++) {