machine->InterpCoefs = quads[0]->coef;
for (i = 0; i < nr; i++) {
- if (!shade_quad(qs, quads[i]))
+ /* Only omit this quad from the output list if all the fragments
+ * are killed _AND_ it's not the first quad in the list.
+ * The first quad is special in the (optimized) depth-testing code:
+ * the quads' Z coordinates are step-wise interpolated with respect
+ * to the first quad in the list.
+ * For multi-pass algorithms we need to produce exactly the same
+ * Z values in each pass. If interpolation starts with different quads
+ * we can get different Z values for the same (x,y).
+ */
+ if (!shade_quad(qs, quads[i]) && i > 0)
continue; /* quad totally culled/killed */
if (/*do_coverage*/ 0)