at peak performance ;-).
Q) I'm getting a "bad font!" fatal error.
- A) By default, DOS GLUT compiles with GLUT_IMPORT_LIB, to cope with variable
- access inside dynamic modules (same mechanism used for Win32 _DLL). Since
- -DGLUT_IMPORT_LIB affects Mesa's `glut.h', your apps must be compiled the
- same way GLUT was compiled (either with or without defining it). If you
- want to use another `glut.h' when building your own demos, or just don't
- feel happy about this, make sure you remove the line with GLUT_IMPORT_LIB
- from `Mesa/src/glut/dos/Makefile.DJ' before (re)making GLUT. Beware, this
- means you will never EVER be able to safely use `glut.dxe'!
+ A) Always use GLUT_STROKE_* and GLUT_BITMAP_* constants when dealing with
+ GLUT fonts. If you're using `glut.dxe', then make sure GLUT_STROKE_* and
+ GLUT_BITMAP_* are mapped to integer constants, not to the actual font
+ address (same mechanism used for Win32 _DLL).
Q) What is NUL driver good for, if I don't get any output at all?
A) For debugging. The NUL driver is very much like OSMesa. Everything is
v1.7 (???-2005)
+ enabled OpenGL 2.0 support
+ added support for sw texture compression
- * minor rework
- * `glutTimerFunc' now works with heavy callbacks
+ + added FreeGLUT specific functions
+ * no more GLX sources in DOS GLUT
+ * made GLUT timer callbacks less accurate but safer