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vbo: increase the size of the immediate mode buffer to decrease draw count
author
Marek Olšák
<marek.olsak@amd.com>
Fri, 31 Jan 2020 00:41:02 +0000
(19:41 -0500)
committer
Marge Bot
<eric+marge@anholt.net>
Tue, 11 Feb 2020 00:34:57 +0000
(
00:34
+0000)
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3766>
src/mesa/vbo/vbo_exec.h
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diff --git
a/src/mesa/vbo/vbo_exec.h
b/src/mesa/vbo/vbo_exec.h
index 96a290880aff28485299ba52bb225f052c5aa02e..92556906a15f55f1e2dfd7dc35a8b350b3261936 100644
(file)
--- a/
src/mesa/vbo/vbo_exec.h
+++ b/
src/mesa/vbo/vbo_exec.h
@@
-49,7
+49,7
@@
USE OR OTHER DEALINGS IN THE SOFTWARE.
/**
* Size (in bytes) of the VBO to use for glBegin/glVertex/glEnd-style rendering.
*/
-#define VBO_VERT_BUFFER_SIZE (1024 *
64
)
+#define VBO_VERT_BUFFER_SIZE (1024 *
512
)
struct vbo_exec_eval1_map {