Useful Flags
------------
+.. _pipe_cap:
+
+PIPE_CAP
+^^^^^^^^
+
+Pipe capabilities help expose hardware functionality not explicitly required
+by Gallium. For floating-point values, use :ref:`get_paramf`, and for boolean
+or integer values, use :ref:`get_param`.
+
+The integer capabilities:
+
+* ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available.
+* ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
+ normalized coordinates, and mipmaps.
+* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
+ polygons.
+* ``GLSL``: Deprecated.
+* ``S3TC``: Deprecated.
+* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
+* ``POINT_SPRITE``: Whether point sprites are available.
+* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
+ bound.
+* ``OCCLUSION_QUERY``: Whether occlusion queries are available.
+* ``TEXTURE_SHADOW_MAP``: XXX
+* ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
+ for a 2D texture.
+* ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
+ for a 3D texture.
+* ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
+ for a cubemap.
+* ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
+ are supported.
+* ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates
+ are supported.
+* ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable
+ inside the vertex shader. If this is 0, then the vertex shader cannot
+ sample textures.
+* ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported.
+* ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
+ from color blend equations, in :ref:`Blend` state.
+* ``SM3``: Whether the vertex shader and fragment shader support equivalent
+ opcodes to the Shader Model 3 specification. XXX oh god this is horrible
+* ``MAX_PREDICATE_REGISTERS``: XXX
+* ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
+ the vertex and fragment shader, inclusive.
+
+The floating-point capabilities:
+
+* ``MAX_LINE_WIDTH``: The maximum width of a regular line.
+* ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
+* ``MAX_POINT_WIDTH``: The maximum width and height of a point.
+* ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
+* ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
+ ``GUARD_BAND_BOTTOM``: XXX
+
.. _pipe_buffer_usage:
PIPE_BUFFER_USAGE
Returns the screen vendor.
+.. _get_param:
+
get_param
^^^^^^^^^
* ``PIPE_CAP_MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant
buffer.
+**param** is one of the :ref:`PIPE_CAP` names.
+
+.. _get_paramf:
+
get_paramf
^^^^^^^^^^
Get a floating-point screen parameter.
+**param** is one of the :ref:`PIPE_CAP` names.
+
is_format_supported
^^^^^^^^^^^^^^^^^^^