glsl: Improve the accuracy of the acos() approximation.
authorFrancisco Jerez <currojerez@riseup.net>
Thu, 3 Mar 2016 07:50:04 +0000 (23:50 -0800)
committerKenneth Graunke <kenneth@whitecape.org>
Fri, 4 Mar 2016 05:31:22 +0000 (21:31 -0800)
The adjusted polynomial coefficients come from the numerical
minimization of the L2 norm of the relative error.  The old
coefficients would give a maximum relative error of about 15000 ULP in
the neighborhood around acos(x) = 0, the new ones give a relative
error bounded by less than 2000 ULP in the same neighborhood.

Fixes four dEQP subtests:
dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.
highp_compute.{scalar,vec2,vec3,vec4}

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
src/compiler/glsl/builtin_functions.cpp

index 0d289c1615c941e7c0b804f9ac57a183cdecafb4..10fb21b9a0df29a407588634c2c5b3feac07f5b6 100644 (file)
@@ -3262,7 +3262,7 @@ builtin_builder::_acos(const glsl_type *type)
    ir_variable *x = in_var(type, "x");
    MAKE_SIG(type, always_available, 1, x);
 
-   body.emit(ret(sub(imm(M_PI_2f), asin_expr(x, 0.086566724f, -0.03102955f))));
+   body.emit(ret(sub(imm(M_PI_2f), asin_expr(x, 0.08132463f, -0.02363318f))));
 
    return sig;
 }