0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLchan), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb = {
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLchan), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_alpha = {
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance = {
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha = {
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLchan), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_intensity = {
0, /* DepthBits */
0, /* StencilBits */
sizeof(GLchan), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
0, /* DepthBits */
0, /* StencilBits */
3, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_srgba8 = {
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_sargb8 = {
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_sl8 = {
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
/* Note: this format name looks like a misnomer, make it sal8? */
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
#endif /* FEATURE_EXT_texture_sRGB */
0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLfloat), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba_float16 = {
0, /* DepthBits */
0, /* StencilBits */
4 * sizeof(GLhalfARB), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb_float32 = {
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLfloat), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb_float16 = {
0, /* DepthBits */
0, /* StencilBits */
3 * sizeof(GLhalfARB), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_alpha_float32 = {
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_alpha_float16 = {
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_float32 = {
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_float16 = {
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha_float32 = {
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLfloat), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_luminance_alpha_float16 = {
0, /* DepthBits */
0, /* StencilBits */
2 * sizeof(GLhalfARB), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_intensity_float32 = {
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLfloat), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_intensity_float16 = {
0, /* DepthBits */
0, /* StencilBits */
1 * sizeof(GLhalfARB), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_dudv8 = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_signed_rgba8888 = {
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_signed_rgba8888_rev = {
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
/*@}*/
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba8888_rev = {
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb8888 = {
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb8888_rev = {
0, /* DepthBits */
0, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb888 = {
0, /* DepthBits */
0, /* StencilBits */
3, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_bgr888 = {
0, /* DepthBits */
0, /* StencilBits */
3, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb565 = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb565_rev = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba4444 = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb4444 = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb4444_rev = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgba5551 = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb1555 = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_argb1555_rev = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_al88 = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_al88_rev = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_rgb332 = {
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_a8 = {
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_l8 = {
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_i8 = {
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_ci8 = {
0, /* DepthBits */
0, /* StencilBits */
1, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_ycbcr = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_ycbcr_rev = {
0, /* DepthBits */
0, /* StencilBits */
2, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_z24_s8 = {
24, /* DepthBits */
8, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_s8_z24 = {
24, /* DepthBits */
8, /* StencilBits */
4, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel2D */
- NULL, /* FetchTexel3D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel2Df */
- NULL, /* FetchTexel3Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_z16 = {
sizeof(GLushort) * 8, /* DepthBits */
0, /* StencilBits */
sizeof(GLushort), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL /* StoreTexel */
};
const struct gl_texture_format _mesa_texformat_z32 = {
sizeof(GLuint) * 8, /* DepthBits */
0, /* StencilBits */
sizeof(GLuint), /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL /* StoreTexel */
};
/*@}*/
0, /* DepthBits */
0, /* StencilBits */
0, /* TexelBytes */
- NULL, /* StoreTexImageFunc */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1D */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* FetchTexel1Df */
- NULL, /* StoreTexel */
};
/*@}*/