docs: Mark GL_OES_shader_io_blocks as started
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 11 May 2016 20:06:00 +0000 (13:06 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Sat, 14 May 2016 00:48:46 +0000 (17:48 -0700)
Watch the oes_shader_io_blocks of my fd.o Mesa GIT repo for progress.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
docs/GL3.txt

index cb07c749576deb69228c0aeb9b4d25834055b157..5e49c571dcff0c3e486b2cef626411daf7064871 100644 (file)
@@ -265,7 +265,7 @@ GLES3.2, GLSL ES 3.2
   GL_OES_sample_shading                                 DONE (nvc0, r600, radeonsi)
   GL_OES_sample_variables                               DONE (nvc0, r600, radeonsi)
   GL_OES_shader_image_atomic                            DONE (all drivers that support GL_ARB_shader_image_load_store)
-  GL_OES_shader_io_blocks                               not started (based on parts of GLSL 1.50, which is done)
+  GL_OES_shader_io_blocks                               started (idr)
   GL_OES_shader_multisample_interpolation               DONE (nvc0, r600, radeonsi)
   GL_OES_tessellation_shader                            not started (based on GL_ARB_tessellation_shader, which is done for some drivers)
   GL_OES_texture_border_clamp                           DONE (all drivers)