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tgsi/sse: Pass the lodbias, not zero. More comments.
author
Brian Paul
<brianp@vmware.com>
Thu, 24 Sep 2009 16:26:56 +0000
(10:26 -0600)
committer
Brian Paul
<brianp@vmware.com>
Thu, 24 Sep 2009 16:28:09 +0000
(10:28 -0600)
This fixes the glean/glsl1 "texture2D(), with bias" test when using SSE.
src/gallium/auxiliary/tgsi/tgsi_sse2.c
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diff --git
a/src/gallium/auxiliary/tgsi/tgsi_sse2.c
b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
index 3cdf8b9f359cefb931e512bd99f660a1bb063553..1e719940ec52c21e18a67d8d18c77959316efde4 100644
(file)
--- a/
src/gallium/auxiliary/tgsi/tgsi_sse2.c
+++ b/
src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@
-1431,11
+1431,11
@@
fetch_texel( struct tgsi_sampler **sampler,
{
float rgba[NUM_CHANNELS][QUAD_SIZE];
(*sampler)->get_samples(*sampler,
- &store[0],
- &store[4],
- &store[8],
-
0.0f, /*store[12],
lodbias */
- rgba);
+ &store[0],
/* s */
+ &store[4],
/* t */
+ &store[8],
/* r */
+
store[12], /*
lodbias */
+ rgba);
/* results */
memcpy( store, rgba, 16 * sizeof(float));
}