static uint32_t drifb_ID = 0;
-static void
-swap_fences_unref(struct dri_drawable *draw);
-
static bool
dri_st_framebuffer_validate(struct st_context_iface *stctx,
struct st_framebuffer_iface *stfbi,
drawable->screen = screen;
drawable->sPriv = sPriv;
drawable->dPriv = dPriv;
- drawable->desired_fences = screen->default_throttle_frames;
- if (drawable->desired_fences > DRI_SWAP_FENCES_MAX)
- drawable->desired_fences = DRI_SWAP_FENCES_MAX;
dPriv->driverPrivate = (void *)drawable;
p_atomic_set(&drawable->base.stamp, 1);
for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
pipe_resource_reference(&drawable->msaa_textures[i], NULL);
- swap_fences_unref(drawable);
+ screen->base.screen->fence_reference(screen->base.screen,
+ &drawable->throttle_fence, NULL);
/* Notify the st manager that this drawable is no longer valid */
stapi->destroy_drawable(stapi, &drawable->base);
}
}
-
-/**
- * swap_fences_pop_front - pull a fence from the throttle queue
- *
- * If the throttle queue is filled to the desired number of fences,
- * pull fences off the queue until the number is less than the desired
- * number of fences, and return the last fence pulled.
- */
-static struct pipe_fence_handle *
-swap_fences_pop_front(struct dri_drawable *draw)
-{
- struct pipe_screen *screen = draw->screen->base.screen;
- struct pipe_fence_handle *fence = NULL;
-
- if (draw->desired_fences == 0)
- return NULL;
-
- if (draw->cur_fences >= draw->desired_fences) {
- screen->fence_reference(screen, &fence, draw->swap_fences[draw->tail]);
- screen->fence_reference(screen, &draw->swap_fences[draw->tail++], NULL);
- draw->tail &= DRI_SWAP_FENCES_MASK;
- --draw->cur_fences;
- }
- return fence;
-}
-
-
-/**
- * swap_fences_push_back - push a fence onto the throttle queue
- *
- * push a fence onto the throttle queue and pull fences of the queue
- * so that the desired number of fences are on the queue.
- */
-static void
-swap_fences_push_back(struct dri_drawable *draw,
- struct pipe_fence_handle *fence)
-{
- struct pipe_screen *screen = draw->screen->base.screen;
-
- if (!fence || draw->desired_fences == 0)
- return;
-
- while(draw->cur_fences == draw->desired_fences)
- swap_fences_pop_front(draw);
-
- draw->cur_fences++;
- screen->fence_reference(screen, &draw->swap_fences[draw->head++],
- fence);
- draw->head &= DRI_SWAP_FENCES_MASK;
-}
-
-
-/**
- * swap_fences_unref - empty the throttle queue
- *
- * pulls fences of the throttle queue until it is empty.
- */
-static void
-swap_fences_unref(struct dri_drawable *draw)
-{
- struct pipe_screen *screen = draw->screen->base.screen;
-
- while(draw->cur_fences) {
- screen->fence_reference(screen, &draw->swap_fences[draw->tail++], NULL);
- draw->tail &= DRI_SWAP_FENCES_MASK;
- --draw->cur_fences;
- }
-}
-
void
dri_pipe_blit(struct pipe_context *pipe,
struct pipe_resource *dst,
flush_flags |= ST_FLUSH_END_OF_FRAME;
/* Flush the context and throttle if needed. */
- if (dri_screen(ctx->sPriv)->default_throttle_frames &&
+ if (dri_screen(ctx->sPriv)->throttle &&
drawable &&
(reason == __DRI2_THROTTLE_SWAPBUFFER ||
reason == __DRI2_THROTTLE_FLUSHFRONT)) {
- /* Throttle.
- *
- * This pulls a fence off the throttling queue and waits for it if the
- * number of fences on the throttling queue has reached the desired
- * number.
- *
- * Then flushes to insert a fence at the current rendering position, and
- * pushes that fence on the queue. This requires that the st_context_iface
- * flush method returns a fence even if there are no commands to flush.
- */
+
struct pipe_screen *screen = drawable->screen->base.screen;
- struct pipe_fence_handle *oldest_fence, *new_fence = NULL;
+ struct pipe_fence_handle *new_fence = NULL;
st->flush(st, flush_flags, &new_fence);
- oldest_fence = swap_fences_pop_front(drawable);
- if (oldest_fence) {
- screen->fence_finish(screen, NULL, oldest_fence, PIPE_TIMEOUT_INFINITE);
- screen->fence_reference(screen, &oldest_fence, NULL);
- }
-
- if (new_fence) {
- swap_fences_push_back(drawable, new_fence);
- screen->fence_reference(screen, &new_fence, NULL);
- }
+ /* throttle on the previous fence */
+ if (drawable->throttle_fence)
+ screen->fence_finish(screen, NULL, drawable->throttle_fence, PIPE_TIMEOUT_INFINITE);
+ screen->fence_reference(screen, &drawable->throttle_fence, new_fence);
}
else if (flags & (__DRI2_FLUSH_DRAWABLE | __DRI2_FLUSH_CONTEXT)) {
st->flush(st, flush_flags, NULL);