for (i = 0; i < n; i++) {
struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]);
if (bufObj) {
+ struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
GLuint j;
ASSERT(bufObj->Name == ids[i]);
}
/* unbind any vertex pointers bound to this buffer */
- unbind(ctx, &ctx->Array.ArrayObj->Vertex.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->Normal.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->Color.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->SecondaryColor.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->FogCoord.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->Index.BufferObj, bufObj);
- unbind(ctx, &ctx->Array.ArrayObj->EdgeFlag.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Weight.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Normal.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Color.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->Index.BufferObj, bufObj);
+ unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj);
for (j = 0; j < MAX_TEXTURE_COORD_UNITS; j++) {
- unbind(ctx, &ctx->Array.ArrayObj->TexCoord[j].BufferObj, bufObj);
+ unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj);
}
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
- unbind(ctx, &ctx->Array.ArrayObj->VertexAttrib[j].BufferObj, bufObj);
+ unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj);
}
if (ctx->Array.ArrayBufferObj == bufObj) {