mesa/clear: update ClearBufferfv error handling for GL 4.5 spec
authorIlia Mirkin <imirkin@alum.mit.edu>
Fri, 12 Feb 2016 17:59:25 +0000 (12:59 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Fri, 12 Feb 2016 23:22:49 +0000 (18:22 -0500)
This fixes

dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.clear_bufferfv

and brings the logic up to spec with GL 4.5

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/clear.c

index 9dbac3ee6a7619f665684add54d7fb4aba95fbc9..92f69ab9b5981dc63451da4ec84516426ecd771c 100644 (file)
@@ -543,26 +543,13 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
          }
       }
       break;
-   case GL_STENCIL:
-      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
-       *
-       *     "The result of ClearBuffer is undefined if no conversion between
-       *     the type of the specified value and the type of the buffer being
-       *     cleared is defined (for example, if ClearBufferiv is called for a
-       *     fixed- or floating-point buffer, or if ClearBufferfv is called
-       *     for a signed or unsigned integer buffer). This is not an error."
+   default:
+      /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
+       * of the OpenGL 4.5 spec states:
        *
-       * In this case we take "undefined" and "not an error" to mean "ignore."
-       * Note that we still need to generate an error for the invalid
-       * drawbuffer case (see the GL_DEPTH case above).
+       *    "An INVALID_ENUM error is generated by ClearBufferfv and
+       *     ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
        */
-      if (drawbuffer != 0) {
-         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
-                     drawbuffer);
-         return;
-      }
-      return;
-   default:
       _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
                   _mesa_enum_to_string(buffer));
       return;