LOCAL_SRC_FILES := \
$(LIBGLCPP_FILES) \
- $(LIBGLSL_FILES) \
- $(LIBGLSL_CXX_FILES)
+ $(LIBGLSL_FILES)
LOCAL_C_INCLUDES := \
external/astl/include \
LOCAL_SRC_FILES := \
$(LIBGLCPP_FILES) \
$(LIBGLSL_FILES) \
- $(LIBGLSL_CXX_FILES) \
$(GLSL_SRCDIR)/builtin_compiler/builtin_stubs.cpp \
$(GLSL_COMPILER_CXX_FILES)
glsl_lexer.ll \
glsl_parser.cc \
$(LIBGLSL_FILES) \
- $(LIBGLSL_CXX_FILES) \
builtin_function.cpp
libglsl_la_LIBADD = glcpp/libglcpp.la
# libglsl
LIBGLSL_FILES = \
- $(GLSL_SRCDIR)/strtod.c \
- $(GLSL_SRCDIR)/ralloc.c
-
-LIBGLSL_CXX_FILES = \
$(GLSL_SRCDIR)/ast_expr.cpp \
$(GLSL_SRCDIR)/ast_function.cpp \
$(GLSL_SRCDIR)/ast_to_hir.cpp \
$(GLSL_SRCDIR)/opt_structure_splitting.cpp \
$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
- $(GLSL_SRCDIR)/s_expression.cpp
+ $(GLSL_SRCDIR)/s_expression.cpp \
+ $(GLSL_SRCDIR)/strtod.c \
+ $(GLSL_SRCDIR)/ralloc.c \
+ $()
# glsl_compiler
source_lists = env.ParseSourceList('Makefile.sources')
# add non-generated sources
-for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES', 'LIBGLSL_CXX_FILES'):
+for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
glsl_sources += source_lists[l]
if env['msvc']:
$(LIBGLCPP_GENERATED_FILES) \
$(LIBGLCPP_FILES) \
$(LIBGLSL_FILES) \
- $(LIBGLSL_CXX_FILES) \
$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
$(top_builddir)/src/glsl/builtin_function.cpp
libdricore@VERSION@_la_LDFLAGS = -version-number 1:0