These will need to be in place to avoid regressions when
removing these includes from the u_dynarray
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
#include "util/u_dynarray.h"
#include "util/u_inlines.h"
#include "util/u_debug.h"
+#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_state.h"
#include "util/u_dynarray.h"
#include "util/u_debug.h"
+#include "util/u_memory.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/tgsi_parse.h"
#include "pipe/p_screen.h"
#include "util/u_video.h"
+#include "util/u_memory.h"
#include "vl/vl_winsys.h"
**************************************************************************/
#include "util/u_handle_table.h"
+#include "util/u_memory.h"
#include "vl/vl_defines.h"
#include "vl/vl_video_buffer.h"