return so;
}
+static void
+fd2_sampler_states_bind(struct pipe_context *pctx,
+ unsigned shader, unsigned start,
+ unsigned nr, void **hwcso)
+{
+ if (shader == PIPE_SHADER_FRAGMENT) {
+ struct fd_context *ctx = fd_context(pctx);
+
+ /* on a2xx, since there is a flat address space for textures/samplers,
+ * a change in # of fragment textures/samplers will trigger patching and
+ * re-emitting the vertex shader:
+ */
+ if (nr != ctx->fragtex.num_samplers)
+ ctx->dirty |= FD_DIRTY_TEXSTATE;
+ }
+
+ fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
+}
+
static struct pipe_sampler_view *
fd2_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
const struct pipe_sampler_view *cso)
fd2_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd2_sampler_state_create;
+ pctx->bind_sampler_states = fd2_sampler_states_bind;
pctx->create_sampler_view = fd2_sampler_view_create;
}
return so;
}
+static void
+fd3_sampler_states_bind(struct pipe_context *pctx,
+ unsigned shader, unsigned start,
+ unsigned nr, void **hwcso)
+{
+ fd_sampler_states_bind(pctx, shader, start, nr, hwcso);
+}
+
static enum a3xx_tex_type
tex_type(unsigned target)
{
fd3_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd3_sampler_state_create;
+ pctx->bind_sampler_states = fd3_sampler_states_bind;
pctx->create_sampler_view = fd3_sampler_view_create;
}
FREE(view);
}
-static void bind_sampler_states(struct fd_texture_stateobj *prog,
+static void bind_sampler_states(struct fd_texture_stateobj *tex,
unsigned nr, void **hwcso)
{
unsigned i;
for (i = 0; i < nr; i++) {
if (hwcso[i])
new_nr = i + 1;
- prog->samplers[i] = hwcso[i];
- prog->dirty_samplers |= (1 << i);
+ tex->samplers[i] = hwcso[i];
+ tex->dirty_samplers |= (1 << i);
}
- for (; i < prog->num_samplers; i++) {
- prog->samplers[i] = NULL;
- prog->dirty_samplers |= (1 << i);
+ for (; i < tex->num_samplers; i++) {
+ tex->samplers[i] = NULL;
+ tex->dirty_samplers |= (1 << i);
}
- prog->num_samplers = new_nr;
+ tex->num_samplers = new_nr;
}
-static void set_sampler_views(struct fd_texture_stateobj *prog,
+static void set_sampler_views(struct fd_texture_stateobj *tex,
unsigned nr, struct pipe_sampler_view **views)
{
unsigned i;
for (i = 0; i < nr; i++) {
if (views[i])
new_nr = i + 1;
- pipe_sampler_view_reference(&prog->textures[i], views[i]);
- prog->dirty_samplers |= (1 << i);
+ pipe_sampler_view_reference(&tex->textures[i], views[i]);
+ tex->dirty_samplers |= (1 << i);
}
- for (; i < prog->num_textures; i++) {
- pipe_sampler_view_reference(&prog->textures[i], NULL);
- prog->dirty_samplers |= (1 << i);
+ for (; i < tex->num_textures; i++) {
+ pipe_sampler_view_reference(&tex->textures[i], NULL);
+ tex->dirty_samplers |= (1 << i);
}
- prog->num_textures = new_nr;
+ tex->num_textures = new_nr;
}
-static void
+void
fd_sampler_states_bind(struct pipe_context *pctx,
unsigned shader, unsigned start,
unsigned nr, void **hwcso)
assert(start == 0);
if (shader == PIPE_SHADER_FRAGMENT) {
- /* on a2xx, since there is a flat address space for textures/samplers,
- * a change in # of fragment textures/samplers will trigger patching and
- * re-emitting the vertex shader:
- */
- if (nr != ctx->fragtex.num_samplers)
- ctx->dirty |= FD_DIRTY_TEXSTATE;
-
bind_sampler_states(&ctx->fragtex, nr, hwcso);
ctx->dirty |= FD_DIRTY_FRAGTEX;
}
pctx->sampler_view_destroy = fd_sampler_view_destroy;
- pctx->bind_sampler_states = fd_sampler_states_bind;
pctx->set_sampler_views = fd_set_sampler_views;
}