mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 1 Sep 2015 01:30:48 +0000 (18:30 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Wed, 2 Sep 2015 23:24:17 +0000 (16:24 -0700)
This matches _mesa_uniform, and it enables the bug fix in the next
patch.

v2: s/type/basicType/ in the assert in _mesa_uniform_matrix.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au> [v1]
Cc: Dave Airlie <airlied@redhat.com>
Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
src/mesa/main/uniform_query.cpp
src/mesa/main/uniforms.c
src/mesa/main/uniforms.h

index 10266189259ae530cfba13e9b0c82a314898e2c6..fc2b5f57758bd0156c1d16cc608f48541dac0ae9 100644 (file)
@@ -873,7 +873,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
                     GLuint cols, GLuint rows,
                      GLint location, GLsizei count,
                      GLboolean transpose,
-                     const GLvoid *values, GLenum type)
+                     const GLvoid *values, enum glsl_base_type basicType)
 {
    unsigned offset;
    unsigned vectors;
@@ -892,8 +892,8 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
       return;
    }
 
-   assert(type == GL_FLOAT || type == GL_DOUBLE);
-   size_mul = type == GL_DOUBLE ? 2 : 1;
+   assert(basicType == GLSL_TYPE_FLOAT || basicType == GLSL_TYPE_DOUBLE);
+   size_mul = basicType == GLSL_TYPE_DOUBLE ? 2 : 1;
 
    assert(!uni->type->is_sampler());
    vectors = uni->type->matrix_columns;
@@ -948,7 +948,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
    if (!transpose) {
       memcpy(&uni->storage[elements * offset], values,
             sizeof(uni->storage[0]) * elements * count * size_mul);
-   } else if (type == GL_FLOAT) {
+   } else if (basicType == GLSL_TYPE_FLOAT) {
       /* Copy and transpose the matrix.
        */
       const float *src = (const float *)values;
@@ -965,7 +965,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
         src += elements;
       }
    } else {
-      assert(type == GL_DOUBLE);
+      assert(basicType == GLSL_TYPE_DOUBLE);
       const double *src = (const double *)values;
       double *dst = (double *)&uni->storage[elements * offset].f;
 
index 10819e2e21acacc4fd3545422facaecdb3049812..973b877befbc1dcba3554891972378f20741276c 100644 (file)
@@ -553,7 +553,7 @@ _mesa_UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 2, location, count, transpose, value, GL_FLOAT);
+                       2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -562,7 +562,7 @@ _mesa_UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 3, location, count, transpose, value, GL_FLOAT);
+                       3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -571,7 +571,7 @@ _mesa_UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 4, location, count, transpose, value, GL_FLOAT);
+                       4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 /** Same as above with direct state access **/
@@ -683,7 +683,7 @@ _mesa_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -694,7 +694,7 @@ _mesa_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -705,7 +705,7 @@ _mesa_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 
@@ -718,7 +718,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 3, location, count, transpose, value, GL_FLOAT);
+                       2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -727,7 +727,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 2, location, count, transpose, value, GL_FLOAT);
+                       3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -736,7 +736,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 4, location, count, transpose, value, GL_FLOAT);
+                       2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -745,7 +745,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 2, location, count, transpose, value, GL_FLOAT);
+                       4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -754,7 +754,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 4, location, count, transpose, value, GL_FLOAT);
+                       3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -763,7 +763,7 @@ _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 3, location, count, transpose, value, GL_FLOAT);
+                       4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 /** Same as above with direct state access **/
@@ -776,7 +776,7 @@ _mesa_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x3fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -787,7 +787,7 @@ _mesa_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x2fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -798,7 +798,7 @@ _mesa_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x4fv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -809,7 +809,7 @@ _mesa_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x2fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -820,7 +820,7 @@ _mesa_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x4fv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 void GLAPIENTRY
@@ -831,7 +831,7 @@ _mesa_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x3fv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_FLOAT);
+   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_FLOAT);
 }
 
 
@@ -1303,7 +1303,7 @@ _mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 2, location, count, transpose, value, GL_DOUBLE);
+                       2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1312,7 +1312,7 @@ _mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 3, location, count, transpose, value, GL_DOUBLE);
+                       3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1321,7 +1321,7 @@ _mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 4, location, count, transpose, value, GL_DOUBLE);
+                       4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1330,7 +1330,7 @@ _mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 3, location, count, transpose, value, GL_DOUBLE);
+                       2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1339,7 +1339,7 @@ _mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 2, location, count, transpose, value, GL_DOUBLE);
+                       3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1348,7 +1348,7 @@ _mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       2, 4, location, count, transpose, value, GL_DOUBLE);
+                       2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1357,7 +1357,7 @@ _mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 2, location, count, transpose, value, GL_DOUBLE);
+                       4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1366,7 +1366,7 @@ _mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       3, 4, location, count, transpose, value, GL_DOUBLE);
+                       3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1375,7 +1375,7 @@ _mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
 {
    GET_CURRENT_CONTEXT(ctx);
    _mesa_uniform_matrix(ctx, ctx->_Shader->ActiveProgram,
-                       4, 3, location, count, transpose, value, GL_DOUBLE);
+                       4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1481,7 +1481,7 @@ _mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 2, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1492,7 +1492,7 @@ _mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 3, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1503,7 +1503,7 @@ _mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 4, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1514,7 +1514,7 @@ _mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x3dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 2, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1525,7 +1525,7 @@ _mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x2dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 3, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1536,7 +1536,7 @@ _mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix2x4dv");
-   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 2, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1547,7 +1547,7 @@ _mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x2dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 4, 2, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1558,7 +1558,7 @@ _mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix3x4dv");
-   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 3, 4, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
 
 void GLAPIENTRY
@@ -1569,5 +1569,5 @@ _mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
    struct gl_shader_program *shProg =
       _mesa_lookup_shader_program_err(ctx, program,
             "glProgramUniformMatrix4x3dv");
-   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GL_DOUBLE);
+   _mesa_uniform_matrix(ctx, shProg, 4, 3, location, count, transpose, value, GLSL_TYPE_DOUBLE);
 }
index e62eaa53ccccd912d2fe0aa49cd25874703551f7..c3c9c1e7dd80b774192826b28deb478f8a9dcf66 100644 (file)
@@ -355,7 +355,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
                     GLuint cols, GLuint rows,
                      GLint location, GLsizei count,
                      GLboolean transpose,
-                     const GLvoid *values, GLenum type);
+                     const GLvoid *values, enum glsl_base_type basicType);
 
 void
 _mesa_get_uniform(struct gl_context *ctx, GLuint program, GLint location,