--- /dev/null
+/* DO NOT EDIT - This file generated automatically by glprocs.py script */
+
+/* This file is only included by glapi.c and is used for
+ * the GetProcAddress() function
+ */
+
+static struct name_address_offset static_functions[] = {
+ { "glNewList", (GLvoid *) glNewList, _gloffset_NewList },
+ { "glEndList", (GLvoid *) glEndList, _gloffset_EndList },
+ { "glCallList", (GLvoid *) glCallList, _gloffset_CallList },
+ { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists },
+ { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists },
+ { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists },
+ { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase },
+ { "glBegin", (GLvoid *) glBegin, _gloffset_Begin },
+ { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap },
+ { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b },
+ { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv },
+ { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d },
+ { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv },
+ { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f },
+ { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv },
+ { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i },
+ { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv },
+ { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s },
+ { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv },
+ { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub },
+ { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv },
+ { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui },
+ { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv },
+ { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us },
+ { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv },
+ { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b },
+ { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv },
+ { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d },
+ { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv },
+ { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f },
+ { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv },
+ { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i },
+ { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv },
+ { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s },
+ { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv },
+ { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub },
+ { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv },
+ { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui },
+ { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv },
+ { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us },
+ { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv },
+ { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag },
+ { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv },
+ { "glEnd", (GLvoid *) glEnd, _gloffset_End },
+ { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd },
+ { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv },
+ { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf },
+ { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv },
+ { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi },
+ { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv },
+ { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs },
+ { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv },
+ { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b },
+ { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv },
+ { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d },
+ { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv },
+ { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f },
+ { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv },
+ { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i },
+ { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv },
+ { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s },
+ { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv },
+ { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d },
+ { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv },
+ { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f },
+ { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv },
+ { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i },
+ { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv },
+ { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s },
+ { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv },
+ { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d },
+ { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv },
+ { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f },
+ { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv },
+ { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i },
+ { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv },
+ { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s },
+ { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv },
+ { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d },
+ { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv },
+ { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f },
+ { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv },
+ { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i },
+ { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv },
+ { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s },
+ { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv },
+ { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd },
+ { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv },
+ { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf },
+ { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv },
+ { "glRecti", (GLvoid *) glRecti, _gloffset_Recti },
+ { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv },
+ { "glRects", (GLvoid *) glRects, _gloffset_Rects },
+ { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv },
+ { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d },
+ { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv },
+ { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f },
+ { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv },
+ { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i },
+ { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv },
+ { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s },
+ { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv },
+ { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d },
+ { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv },
+ { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f },
+ { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv },
+ { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i },
+ { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv },
+ { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s },
+ { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv },
+ { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d },
+ { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv },
+ { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f },
+ { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv },
+ { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i },
+ { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv },
+ { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s },
+ { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv },
+ { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d },
+ { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv },
+ { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f },
+ { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv },
+ { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i },
+ { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv },
+ { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s },
+ { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv },
+ { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d },
+ { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv },
+ { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f },
+ { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv },
+ { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i },
+ { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv },
+ { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s },
+ { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv },
+ { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d },
+ { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv },
+ { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f },
+ { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv },
+ { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i },
+ { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv },
+ { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s },
+ { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv },
+ { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d },
+ { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv },
+ { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f },
+ { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv },
+ { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i },
+ { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv },
+ { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s },
+ { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv },
+ { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane },
+ { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial },
+ { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace },
+ { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf },
+ { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv },
+ { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi },
+ { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv },
+ { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace },
+ { "glHint", (GLvoid *) glHint, _gloffset_Hint },
+ { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf },
+ { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv },
+ { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti },
+ { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv },
+ { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf },
+ { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv },
+ { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli },
+ { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv },
+ { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple },
+ { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth },
+ { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf },
+ { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv },
+ { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali },
+ { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv },
+ { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize },
+ { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode },
+ { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple },
+ { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor },
+ { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel },
+ { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf },
+ { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv },
+ { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri },
+ { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv },
+ { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D },
+ { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D },
+ { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf },
+ { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv },
+ { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi },
+ { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv },
+ { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend },
+ { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv },
+ { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf },
+ { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv },
+ { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni },
+ { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv },
+ { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer },
+ { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer },
+ { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode },
+ { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames },
+ { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName },
+ { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough },
+ { "glPopName", (GLvoid *) glPopName, _gloffset_PopName },
+ { "glPushName", (GLvoid *) glPushName, _gloffset_PushName },
+ { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer },
+ { "glClear", (GLvoid *) glClear, _gloffset_Clear },
+ { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum },
+ { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex },
+ { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor },
+ { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil },
+ { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth },
+ { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask },
+ { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask },
+ { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask },
+ { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask },
+ { "glAccum", (GLvoid *) glAccum, _gloffset_Accum },
+ { "glDisable", (GLvoid *) glDisable, _gloffset_Disable },
+ { "glEnable", (GLvoid *) glEnable, _gloffset_Enable },
+ { "glFinish", (GLvoid *) glFinish, _gloffset_Finish },
+ { "glFlush", (GLvoid *) glFlush, _gloffset_Flush },
+ { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib },
+ { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib },
+ { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d },
+ { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f },
+ { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d },
+ { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f },
+ { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d },
+ { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f },
+ { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d },
+ { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f },
+ { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d },
+ { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv },
+ { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f },
+ { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv },
+ { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d },
+ { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv },
+ { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f },
+ { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv },
+ { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 },
+ { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 },
+ { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 },
+ { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 },
+ { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc },
+ { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc },
+ { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp },
+ { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc },
+ { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp },
+ { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc },
+ { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom },
+ { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf },
+ { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi },
+ { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref },
+ { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei },
+ { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv },
+ { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv },
+ { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv },
+ { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer },
+ { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels },
+ { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels },
+ { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels },
+ { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv },
+ { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane },
+ { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev },
+ { "glGetError", (GLvoid *) glGetError, _gloffset_GetError },
+ { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv },
+ { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv },
+ { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv },
+ { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv },
+ { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv },
+ { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv },
+ { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv },
+ { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv },
+ { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv },
+ { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv },
+ { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv },
+ { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv },
+ { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple },
+ { "glGetString", (GLvoid *) glGetString, _gloffset_GetString },
+ { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv },
+ { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv },
+ { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv },
+ { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv },
+ { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv },
+ { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage },
+ { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv },
+ { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv },
+ { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv },
+ { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv },
+ { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled },
+ { "glIsList", (GLvoid *) glIsList, _gloffset_IsList },
+ { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange },
+ { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum },
+ { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity },
+ { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf },
+ { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd },
+ { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode },
+ { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf },
+ { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd },
+ { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho },
+ { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix },
+ { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix },
+ { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated },
+ { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef },
+ { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled },
+ { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef },
+ { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated },
+ { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef },
+ { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport },
+ { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement },
+ { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer },
+ { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState },
+ { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays },
+ { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements },
+ { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer },
+ { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState },
+ { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv },
+ { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer },
+ { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays },
+ { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer },
+ { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer },
+ { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer },
+ { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset },
+ { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D },
+ { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D },
+ { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D },
+ { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D },
+ { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D },
+ { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident },
+ { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture },
+ { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures },
+ { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures },
+ { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture },
+ { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures },
+ { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub },
+ { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv },
+ { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib },
+ { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib },
+ { "glBlendColor", (GLvoid *) glBlendColor, _gloffset_BlendColor },
+ { "glBlendEquation", (GLvoid *) glBlendEquation, _gloffset_BlendEquation },
+ { "glDrawRangeElements", (GLvoid *) glDrawRangeElements, _gloffset_DrawRangeElements },
+ { "glColorTable", (GLvoid *) glColorTable, _gloffset_ColorTable },
+ { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv, _gloffset_ColorTableParameterfv },
+ { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv, _gloffset_ColorTableParameteriv },
+ { "glCopyColorTable", (GLvoid *) glCopyColorTable, _gloffset_CopyColorTable },
+ { "glGetColorTable", (GLvoid *) glGetColorTable, _gloffset_GetColorTable },
+ { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv },
+ { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv },
+ { "glColorSubTable", (GLvoid *) glColorSubTable, _gloffset_ColorSubTable },
+ { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable, _gloffset_CopyColorSubTable },
+ { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D, _gloffset_ConvolutionFilter1D },
+ { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D, _gloffset_ConvolutionFilter2D },
+ { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf, _gloffset_ConvolutionParameterf },
+ { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv, _gloffset_ConvolutionParameterfv },
+ { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri, _gloffset_ConvolutionParameteri },
+ { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv, _gloffset_ConvolutionParameteriv },
+ { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D },
+ { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D },
+ { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter, _gloffset_GetConvolutionFilter },
+ { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv },
+ { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv },
+ { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter, _gloffset_GetSeparableFilter },
+ { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D, _gloffset_SeparableFilter2D },
+ { "glGetHistogram", (GLvoid *) glGetHistogram, _gloffset_GetHistogram },
+ { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv },
+ { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv },
+ { "glGetMinmax", (GLvoid *) glGetMinmax, _gloffset_GetMinmax },
+ { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv },
+ { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv },
+ { "glHistogram", (GLvoid *) glHistogram, _gloffset_Histogram },
+ { "glMinmax", (GLvoid *) glMinmax, _gloffset_Minmax },
+ { "glResetHistogram", (GLvoid *) glResetHistogram, _gloffset_ResetHistogram },
+ { "glResetMinmax", (GLvoid *) glResetMinmax, _gloffset_ResetMinmax },
+ { "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D },
+ { "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D },
+ { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D },
+ { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTexture },
+ { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTexture },
+ { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1d },
+ { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dv },
+ { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1f },
+ { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fv },
+ { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1i },
+ { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1iv },
+ { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1s },
+ { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1sv },
+ { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2d },
+ { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dv },
+ { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2f },
+ { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fv },
+ { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2i },
+ { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2iv },
+ { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2s },
+ { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2sv },
+ { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3d },
+ { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dv },
+ { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3f },
+ { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fv },
+ { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3i },
+ { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3iv },
+ { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3s },
+ { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3sv },
+ { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4d },
+ { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dv },
+ { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4f },
+ { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fv },
+ { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4i },
+ { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4iv },
+ { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4s },
+ { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4sv },
+ { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixf },
+ { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixd },
+ { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixf },
+ { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixd },
+ { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverage },
+ { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3D },
+ { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2D },
+ { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1D },
+ { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3D },
+ { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2D },
+ { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1D },
+ { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImage },
+ { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTexture },
+ { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTexture },
+ { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1d },
+ { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dv },
+ { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1f },
+ { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fv },
+ { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1i },
+ { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1iv },
+ { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1s },
+ { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1sv },
+ { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2d },
+ { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dv },
+ { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2f },
+ { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fv },
+ { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2i },
+ { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2iv },
+ { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2s },
+ { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2sv },
+ { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3d },
+ { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dv },
+ { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3f },
+ { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fv },
+ { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3i },
+ { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3iv },
+ { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3s },
+ { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3sv },
+ { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4d },
+ { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dv },
+ { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4f },
+ { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fv },
+ { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4i },
+ { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4iv },
+ { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4s },
+ { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4sv },
+ { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixf },
+ { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixd },
+ { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixf },
+ { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixd },
+ { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverage },
+ { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3D },
+ { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2D },
+ { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1D },
+ { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3D },
+ { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2D },
+ { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1D },
+ { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImage },
+ { "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor },
+ { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT },
+ { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D },
+ { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT, _gloffset_TexSubImage3D },
+ { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS },
+ { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS },
+ { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT, _gloffset_TexSubImage1D },
+ { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT, _gloffset_TexSubImage2D },
+ { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT, _gloffset_CopyTexImage1D },
+ { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT, _gloffset_CopyTexImage2D },
+ { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D },
+ { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D },
+ { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D },
+ { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT, _gloffset_GetHistogramEXT },
+ { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT },
+ { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT },
+ { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT, _gloffset_GetMinmaxEXT },
+ { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT },
+ { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT },
+ { "glHistogramEXT", (GLvoid *) glHistogramEXT, _gloffset_Histogram },
+ { "glMinmaxEXT", (GLvoid *) glMinmaxEXT, _gloffset_Minmax },
+ { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT, _gloffset_ResetHistogram },
+ { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT, _gloffset_ResetMinmax },
+ { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D },
+ { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D },
+ { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf },
+ { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv },
+ { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri },
+ { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv },
+ { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D },
+ { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D },
+ { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT },
+ { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT },
+ { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT },
+ { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT },
+ { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT, _gloffset_SeparableFilter2D },
+ { "glColorTableSGI", (GLvoid *) glColorTableSGI, _gloffset_ColorTable },
+ { "glColorTableParameterfvSGI", (GLvoid *) glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv },
+ { "glColorTableParameterivSGI", (GLvoid *) glColorTableParameterivSGI, _gloffset_ColorTableParameteriv },
+ { "glCopyColorTableSGI", (GLvoid *) glCopyColorTableSGI, _gloffset_CopyColorTable },
+ { "glGetColorTableSGI", (GLvoid *) glGetColorTableSGI, _gloffset_GetColorTableSGI },
+ { "glGetColorTableParameterfvSGI", (GLvoid *) glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI },
+ { "glGetColorTableParameterivSGI", (GLvoid *) glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI },
+ { "glPixelTexGenSGIX", (GLvoid *) glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX },
+ { "glPixelTexGenParameteriSGIS", (GLvoid *) glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS },
+ { "glPixelTexGenParameterivSGIS", (GLvoid *) glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS },
+ { "glPixelTexGenParameterfSGIS", (GLvoid *) glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS },
+ { "glPixelTexGenParameterfvSGIS", (GLvoid *) glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS },
+ { "glGetPixelTexGenParameterivSGIS", (GLvoid *) glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS },
+ { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS },
+ { "glTexImage4DSGIS", (GLvoid *) glTexImage4DSGIS, _gloffset_TexImage4DSGIS },
+ { "glTexSubImage4DSGIS", (GLvoid *) glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS },
+ { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT },
+ { "glBindTextureEXT", (GLvoid *) glBindTextureEXT, _gloffset_BindTexture },
+ { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT, _gloffset_DeleteTextures },
+ { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT, _gloffset_GenTexturesEXT },
+ { "glIsTextureEXT", (GLvoid *) glIsTextureEXT, _gloffset_IsTextureEXT },
+ { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures },
+ { "glDetailTexFuncSGIS", (GLvoid *) glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS },
+ { "glGetDetailTexFuncSGIS", (GLvoid *) glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS },
+ { "glSharpenTexFuncSGIS", (GLvoid *) glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS },
+ { "glGetSharpenTexFuncSGIS", (GLvoid *) glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS },
+ { "glSampleMaskSGIS", (GLvoid *) glSampleMaskSGIS, _gloffset_SampleMaskSGIS },
+ { "glSamplePatternSGIS", (GLvoid *) glSamplePatternSGIS, _gloffset_SamplePatternSGIS },
+ { "glArrayElementEXT", (GLvoid *) glArrayElementEXT, _gloffset_ArrayElement },
+ { "glColorPointerEXT", (GLvoid *) glColorPointerEXT, _gloffset_ColorPointerEXT },
+ { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT, _gloffset_DrawArrays },
+ { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT },
+ { "glGetPointervEXT", (GLvoid *) glGetPointervEXT, _gloffset_GetPointerv },
+ { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT, _gloffset_IndexPointerEXT },
+ { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT, _gloffset_NormalPointerEXT },
+ { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT },
+ { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT, _gloffset_VertexPointerEXT },
+ { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT, _gloffset_BlendEquation },
+ { "glSpriteParameterfSGIX", (GLvoid *) glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX },
+ { "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX },
+ { "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX },
+ { "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX },
+ { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfARB },
+ { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvARB },
+ { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfARB },
+ { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvARB },
+ { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfARB },
+ { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvARB },
+ { "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX },
+ { "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX },
+ { "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX },
+ { "glReadInstrumentsSGIX", (GLvoid *) glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX },
+ { "glStartInstrumentsSGIX", (GLvoid *) glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX },
+ { "glStopInstrumentsSGIX", (GLvoid *) glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX },
+ { "glFrameZoomSGIX", (GLvoid *) glFrameZoomSGIX, _gloffset_FrameZoomSGIX },
+ { "glTagSampleBufferSGIX", (GLvoid *) glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX },
+ { "glReferencePlaneSGIX", (GLvoid *) glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX },
+ { "glFlushRasterSGIX", (GLvoid *) glFlushRasterSGIX, _gloffset_FlushRasterSGIX },
+ { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT, _gloffset_ColorSubTable },
+ { "glCopyColorSubTableEXT", (GLvoid *) glCopyColorSubTableEXT, _gloffset_CopyColorSubTable },
+ { "glHintPGI", (GLvoid *) glHintPGI, _gloffset_HintPGI },
+ { "glColorTableEXT", (GLvoid *) glColorTableEXT, _gloffset_ColorTable },
+ { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT, _gloffset_GetColorTableEXT },
+ { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT },
+ { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT },
+ { "glGetListParameterfvSGIX", (GLvoid *) glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX },
+ { "glGetListParameterivSGIX", (GLvoid *) glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX },
+ { "glListParameterfSGIX", (GLvoid *) glListParameterfSGIX, _gloffset_ListParameterfSGIX },
+ { "glListParameterfvSGIX", (GLvoid *) glListParameterfvSGIX, _gloffset_ListParameterfvSGIX },
+ { "glListParameteriSGIX", (GLvoid *) glListParameteriSGIX, _gloffset_ListParameteriSGIX },
+ { "glListParameterivSGIX", (GLvoid *) glListParameterivSGIX, _gloffset_ListParameterivSGIX },
+ { "glIndexMaterialEXT", (GLvoid *) glIndexMaterialEXT, _gloffset_IndexMaterialEXT },
+ { "glIndexFuncEXT", (GLvoid *) glIndexFuncEXT, _gloffset_IndexFuncEXT },
+ { "glLockArraysEXT", (GLvoid *) glLockArraysEXT, _gloffset_LockArraysEXT },
+ { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT, _gloffset_UnlockArraysEXT },
+ { "glCullParameterdvEXT", (GLvoid *) glCullParameterdvEXT, _gloffset_CullParameterdvEXT },
+ { "glCullParameterfvEXT", (GLvoid *) glCullParameterfvEXT, _gloffset_CullParameterfvEXT },
+ { "glFragmentColorMaterialSGIX", (GLvoid *) glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX },
+ { "glFragmentLightfSGIX", (GLvoid *) glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX },
+ { "glFragmentLightfvSGIX", (GLvoid *) glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX },
+ { "glFragmentLightiSGIX", (GLvoid *) glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX },
+ { "glFragmentLightivSGIX", (GLvoid *) glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX },
+ { "glFragmentLightModelfSGIX", (GLvoid *) glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX },
+ { "glFragmentLightModelfvSGIX", (GLvoid *) glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX },
+ { "glFragmentLightModeliSGIX", (GLvoid *) glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX },
+ { "glFragmentLightModelivSGIX", (GLvoid *) glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX },
+ { "glFragmentMaterialfSGIX", (GLvoid *) glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX },
+ { "glFragmentMaterialfvSGIX", (GLvoid *) glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX },
+ { "glFragmentMaterialiSGIX", (GLvoid *) glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX },
+ { "glFragmentMaterialivSGIX", (GLvoid *) glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX },
+ { "glGetFragmentLightfvSGIX", (GLvoid *) glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX },
+ { "glGetFragmentLightivSGIX", (GLvoid *) glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX },
+ { "glGetFragmentMaterialfvSGIX", (GLvoid *) glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX },
+ { "glGetFragmentMaterialivSGIX", (GLvoid *) glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX },
+ { "glLightEnviSGIX", (GLvoid *) glLightEnviSGIX, _gloffset_LightEnviSGIX },
+ { "glDrawRangeElementsEXT", (GLvoid *) glDrawRangeElementsEXT, _gloffset_DrawRangeElements },
+ { "glSecondaryColor3bEXT", (GLvoid *) glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT },
+ { "glSecondaryColor3bvEXT", (GLvoid *) glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT },
+ { "glSecondaryColor3dEXT", (GLvoid *) glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT },
+ { "glSecondaryColor3dvEXT", (GLvoid *) glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT },
+ { "glSecondaryColor3fEXT", (GLvoid *) glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT },
+ { "glSecondaryColor3fvEXT", (GLvoid *) glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT },
+ { "glSecondaryColor3iEXT", (GLvoid *) glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT },
+ { "glSecondaryColor3ivEXT", (GLvoid *) glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT },
+ { "glSecondaryColor3sEXT", (GLvoid *) glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT },
+ { "glSecondaryColor3svEXT", (GLvoid *) glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT },
+ { "glSecondaryColor3ubEXT", (GLvoid *) glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT },
+ { "glSecondaryColor3ubvEXT", (GLvoid *) glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT },
+ { "glSecondaryColor3uiEXT", (GLvoid *) glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT },
+ { "glSecondaryColor3uivEXT", (GLvoid *) glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT },
+ { "glSecondaryColor3usEXT", (GLvoid *) glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT },
+ { "glSecondaryColor3usvEXT", (GLvoid *) glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT },
+ { "glSecondaryColorPointerEXT", (GLvoid *) glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT },
+ { "glFogCoordfEXT", (GLvoid *) glFogCoordfEXT, _gloffset_FogCoordfEXT },
+ { "glFogCoordfvEXT", (GLvoid *) glFogCoordfvEXT, _gloffset_FogCoordfvEXT },
+ { "glFogCoorddEXT", (GLvoid *) glFogCoorddEXT, _gloffset_FogCoorddEXT },
+ { "glFogCoorddvEXT", (GLvoid *) glFogCoorddvEXT, _gloffset_FogCoorddvEXT },
+ { "glFogCoordPointerEXT", (GLvoid *) glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT },
+ { "glBlendFuncSeparateEXT", (GLvoid *) glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT },
+ { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT },
+ { "glVertexWeightfEXT", (GLvoid *) glVertexWeightfEXT, _gloffset_VertexWeightfEXT },
+ { "glVertexWeightfvEXT", (GLvoid *) glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT },
+ { "glVertexWeightPointerEXT", (GLvoid *) glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT },
+ { "glFlushVertexArrayRangeNV", (GLvoid *) glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV },
+ { "glVertexArrayRangeNV", (GLvoid *) glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV },
+ { "glCombinerParameterfvNV", (GLvoid *) glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV },
+ { "glCombinerParameterfNV", (GLvoid *) glCombinerParameterfNV, _gloffset_CombinerParameterfNV },
+ { "glCombinerParameterivNV", (GLvoid *) glCombinerParameterivNV, _gloffset_CombinerParameterivNV },
+ { "glCombinerParameteriNV", (GLvoid *) glCombinerParameteriNV, _gloffset_CombinerParameteriNV },
+ { "glCombinerInputNV", (GLvoid *) glCombinerInputNV, _gloffset_CombinerInputNV },
+ { "glCombinerOutputNV", (GLvoid *) glCombinerOutputNV, _gloffset_CombinerOutputNV },
+ { "glFinalCombinerInputNV", (GLvoid *) glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV },
+ { "glGetCombinerInputParameterfvNV", (GLvoid *) glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV },
+ { "glGetCombinerInputParameterivNV", (GLvoid *) glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV },
+ { "glGetCombinerOutputParameterfvNV", (GLvoid *) glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV },
+ { "glGetCombinerOutputParameterivNV", (GLvoid *) glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV },
+ { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV },
+ { "glGetFinalCombinerInputParameterivNV", (GLvoid *) glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV },
+ { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA, _gloffset_ResizeBuffersMESA },
+ { "glWindowPos2dMESA", (GLvoid *) glWindowPos2dMESA, _gloffset_WindowPos2dMESA },
+ { "glWindowPos2dvMESA", (GLvoid *) glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA },
+ { "glWindowPos2fMESA", (GLvoid *) glWindowPos2fMESA, _gloffset_WindowPos2fMESA },
+ { "glWindowPos2fvMESA", (GLvoid *) glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA },
+ { "glWindowPos2iMESA", (GLvoid *) glWindowPos2iMESA, _gloffset_WindowPos2iMESA },
+ { "glWindowPos2ivMESA", (GLvoid *) glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA },
+ { "glWindowPos2sMESA", (GLvoid *) glWindowPos2sMESA, _gloffset_WindowPos2sMESA },
+ { "glWindowPos2svMESA", (GLvoid *) glWindowPos2svMESA, _gloffset_WindowPos2svMESA },
+ { "glWindowPos3dMESA", (GLvoid *) glWindowPos3dMESA, _gloffset_WindowPos3dMESA },
+ { "glWindowPos3dvMESA", (GLvoid *) glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA },
+ { "glWindowPos3fMESA", (GLvoid *) glWindowPos3fMESA, _gloffset_WindowPos3fMESA },
+ { "glWindowPos3fvMESA", (GLvoid *) glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA },
+ { "glWindowPos3iMESA", (GLvoid *) glWindowPos3iMESA, _gloffset_WindowPos3iMESA },
+ { "glWindowPos3ivMESA", (GLvoid *) glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA },
+ { "glWindowPos3sMESA", (GLvoid *) glWindowPos3sMESA, _gloffset_WindowPos3sMESA },
+ { "glWindowPos3svMESA", (GLvoid *) glWindowPos3svMESA, _gloffset_WindowPos3svMESA },
+ { "glWindowPos4dMESA", (GLvoid *) glWindowPos4dMESA, _gloffset_WindowPos4dMESA },
+ { "glWindowPos4dvMESA", (GLvoid *) glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA },
+ { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA, _gloffset_WindowPos4fMESA },
+ { "glWindowPos4fvMESA", (GLvoid *) glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA },
+ { "glWindowPos4iMESA", (GLvoid *) glWindowPos4iMESA, _gloffset_WindowPos4iMESA },
+ { "glWindowPos4ivMESA", (GLvoid *) glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA },
+ { "glWindowPos4sMESA", (GLvoid *) glWindowPos4sMESA, _gloffset_WindowPos4sMESA },
+ { "glWindowPos4svMESA", (GLvoid *) glWindowPos4svMESA, _gloffset_WindowPos4svMESA },
+ { "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX },
+ { "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS },
+ { "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS },
+ { NULL, NULL } /* end of list marker */
+};