const struct tgsi_full_instruction * inst = emit_data->inst;
unsigned opcode = inst->Instruction.Opcode;
unsigned target = inst->Texture.Texture;
+ unsigned sampler_src;
LLVMValueRef coords[4];
LLVMValueRef address[16];
int ref_pos;
address[count++] = lp_build_emit_fetch(bld_base, inst, 1, 0);
}
+ /* Pack user derivatives */
+ if (opcode == TGSI_OPCODE_TXD) {
+ for (chan = 0; chan < 2; chan++) {
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 1, chan);
+ if (num_coords > 1)
+ address[count++] = lp_build_emit_fetch(bld_base, inst, 2, chan);
+ }
+ }
+
/* Pack texture coordinates */
address[count++] = coords[0];
if (num_coords > 1)
"");
}
+ sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
+
/* Resource */
- emit_data->args[1] = si_shader_ctx->resources[emit_data->inst->Src[1].Register.Index];
+ emit_data->args[1] = si_shader_ctx->resources[emit_data->inst->Src[sampler_src].Register.Index];
if (opcode == TGSI_OPCODE_TXF) {
/* add tex offsets */
emit_data->arg_count = 3;
} else {
/* Sampler */
- emit_data->args[2] = si_shader_ctx->samplers[emit_data->inst->Src[1].Register.Index];
+ emit_data->args[2] = si_shader_ctx->samplers[emit_data->inst->Src[sampler_src].Register.Index];
emit_data->dst_type = LLVMVectorType(
LLVMFloatTypeInContext(bld_base->base.gallivm->context),
.intr_name = "llvm.SI.sampleb."
};
+#if HAVE_LLVM >= 0x0304
+static const struct lp_build_tgsi_action txd_action = {
+ .fetch_args = tex_fetch_args,
+ .emit = build_tex_intrinsic,
+ .intr_name = "llvm.SI.sampled."
+};
+#endif
+
static const struct lp_build_tgsi_action txf_action = {
.fetch_args = tex_fetch_args,
.emit = build_tex_intrinsic,
bld_base->op_actions[TGSI_OPCODE_TEX] = tex_action;
bld_base->op_actions[TGSI_OPCODE_TXB] = txb_action;
+#if HAVE_LLVM >= 0x0304
+ bld_base->op_actions[TGSI_OPCODE_TXD] = txd_action;
+#endif
bld_base->op_actions[TGSI_OPCODE_TXF] = txf_action;
bld_base->op_actions[TGSI_OPCODE_TXL] = txl_action;
bld_base->op_actions[TGSI_OPCODE_TXP] = tex_action;