case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
+ case PIPE_CAP_DEPTH_BOUNDS_TEST:
return 1;
case PIPE_CAP_SEAMLESS_CUBE_MAP:
return 1; /* class_3d >= NVA0_3D_CLASS; */
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
- case PIPE_CAP_DEPTH_BOUNDS_TEST:
return 0;
case PIPE_CAP_VENDOR_ID:
SB_DATA (so, 0);
}
+ SB_BEGIN_3D(so, DEPTH_BOUNDS_EN, 1);
+ if (cso->depth.bounds_test) {
+ SB_DATA (so, 1);
+ SB_BEGIN_3D(so, DEPTH_BOUNDS(0), 2);
+ SB_DATA (so, fui(cso->depth.bounds_min));
+ SB_DATA (so, fui(cso->depth.bounds_max));
+ } else {
+ SB_DATA (so, 0);
+ }
+
if (cso->stencil[0].enabled) {
SB_BEGIN_3D(so, STENCIL_ENABLE, 5);
SB_DATA (so, 1);
struct nv50_zsa_stateobj {
struct pipe_depth_stencil_alpha_state pipe;
int size;
- uint32_t state[29];
+ uint32_t state[34];
};
struct nv50_constbuf {