don't advertise GL_ARB_vertex/fragment_shader until they're done
authorBrian Paul <brian.paul@tungstengraphics.com>
Sun, 31 Oct 2004 18:55:00 +0000 (18:55 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sun, 31 Oct 2004 18:55:00 +0000 (18:55 +0000)
src/mesa/main/extensions.c

index 9259b97ef6e1c7c622eab15f91ab76e1b5febf71..baabbc29661d1092734c8ebfc4f2949cb7f8971e 100644 (file)
@@ -200,10 +200,10 @@ _mesa_enable_sw_extensions(GLcontext *ctx)
 #if FEATURE_ARB_shader_objects
    ctx->Extensions.ARB_shader_objects = GL_TRUE;
 #if FEATURE_ARB_fragment_shader
-   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+   ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
 #endif
 #if FEATURE_ARB_vertex_shader
-   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+   ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
 #endif
 #endif
    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
@@ -359,10 +359,10 @@ _mesa_enable_2_0_extensions(GLcontext *ctx)
 #if FEATURE_ARB_shader_objects
    ctx->Extensions.ARB_shader_objects = GL_TRUE;
 #if FEATURE_ARB_fragment_shader
-   ctx->Extensions.ARB_fragment_shader = GL_TRUE;
+   ctx->Extensions.ARB_fragment_shader = GL_FALSE; /*GL_TRUE;*/
 #endif
 #if FEATURE_ARB_vertex_shader
-   ctx->Extensions.ARB_vertex_shader = GL_TRUE;
+   ctx->Extensions.ARB_vertex_shader = GL_FALSE; /*GL_TRUE;*/
 #endif
 #endif
 }