static void llvmpipe_destroy( struct pipe_context *pipe )
{
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
- uint i;
+ uint i, j;
lp_print_counters();
}
for (i = 0; i < Elements(llvmpipe->constants); i++) {
- if (llvmpipe->constants[i]) {
- pipe_resource_reference(&llvmpipe->constants[i], NULL);
+ for (j = 0; j < Elements(llvmpipe->constants[i]); j++) {
+ pipe_resource_reference(&llvmpipe->constants[i][j], NULL);
}
}
llvmpipe_init_vertex_funcs(llvmpipe);
llvmpipe_init_fs_funcs(llvmpipe);
llvmpipe_init_vs_funcs(llvmpipe);
+ llvmpipe_init_gs_funcs(llvmpipe);
llvmpipe_init_rasterizer_funcs(llvmpipe);
llvmpipe_init_context_resource_funcs( &llvmpipe->pipe );
llvmpipe_init_surface_functions(llvmpipe);
const void *data = constants ? llvmpipe_resource_data(constants) : NULL;
assert(shader < PIPE_SHADER_TYPES);
- assert(index == 0);
+ assert(index < PIPE_MAX_CONSTANT_BUFFERS);
- if(llvmpipe->constants[shader] == constants)
+ if(llvmpipe->constants[shader][index] == constants)
return;
draw_flush(llvmpipe->draw);
/* note: reference counting */
- pipe_resource_reference(&llvmpipe->constants[shader], constants);
+ pipe_resource_reference(&llvmpipe->constants[shader][index], constants);
if(shader == PIPE_SHADER_VERTEX) {
- draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, 0,
+ draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, index,
data, size);
}
--- /dev/null
+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "lp_context.h"
+#include "lp_state.h"
+#include "lp_texture.h"
+
+#include "pipe/p_defines.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "draw/draw_context.h"
+#include "draw/draw_vs.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_scan.h"
+#include "tgsi/tgsi_parse.h"
+
+
+static void *
+llvmpipe_create_gs_state(struct pipe_context *pipe,
+ const struct pipe_shader_state *templ)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+ struct lp_geometry_shader *state;
+
+ state = CALLOC_STRUCT(lp_geometry_shader);
+ if (state == NULL )
+ goto fail;
+
+ /* debug */
+ if (0)
+ tgsi_dump(templ->tokens, 0);
+
+ /* copy shader tokens, the ones passed in will go away.
+ */
+ state->shader.tokens = tgsi_dup_tokens(templ->tokens);
+ if (state->shader.tokens == NULL)
+ goto fail;
+
+ state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ);
+ if (state->draw_data == NULL)
+ goto fail;
+
+ return state;
+
+fail:
+ if (state) {
+ FREE( (void *)state->shader.tokens );
+ FREE( state->draw_data );
+ FREE( state );
+ }
+ return NULL;
+}
+
+
+static void
+llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+
+ llvmpipe->gs = (struct lp_geometry_shader *)gs;
+
+ draw_bind_geometry_shader(llvmpipe->draw,
+ (llvmpipe->gs ? llvmpipe->gs->draw_data : NULL));
+
+ llvmpipe->dirty |= LP_NEW_GS;
+}
+
+
+static void
+llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+
+ struct lp_geometry_shader *state =
+ (struct lp_geometry_shader *)gs;
+
+ draw_delete_geometry_shader(llvmpipe->draw,
+ (state) ? state->draw_data : 0);
+ FREE(state);
+}
+
+
+void
+llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe)
+{
+ llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state;
+ llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state;
+ llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state;
+}