/* loop num outputs */
idx = 0;
for (unsigned i = 0; i < AC_LLVM_MAX_OUTPUTS; ++i) {
+ unsigned output_usage_mask =
+ ctx->shader_info->info.gs.output_usage_mask[i];
LLVMValueRef *out_ptr = &addrs[i * 4];
int length = 4;
int slot = idx;
length = ctx->num_output_clips + ctx->num_output_culls;
if (length > 4)
slot_inc = 2;
+ output_usage_mask = (1 << length) - 1;
}
+
for (unsigned j = 0; j < length; j++) {
+ if (!(output_usage_mask & (1 << j)))
+ continue;
+
LLVMValueRef out_val = LLVMBuildLoad(ctx->ac.builder,
out_ptr[j], "");
LLVMValueRef voffset = LLVMConstInt(ctx->ac.i32, (slot * 4 + j) * ctx->gs_max_out_vertices, false);