const GLuint stipple0 = softpipe->poly_stipple.stipple[row0];
const GLuint stipple1 = softpipe->poly_stipple.stipple[row0 + 1];
- /* XXX this should be acheivable without conditionals */
-#if 1
- GLbitfield mask = 0x0;
-
- if ((1 << col0) & stipple0)
- mask |= MASK_BOTTOM_LEFT;
-
- if ((2 << col0) & stipple0) /* note: col0 <= 30 */
- mask |= MASK_BOTTOM_RIGHT;
-
- if ((1 << col0) & stipple1)
- mask |= MASK_TOP_LEFT;
-
- if ((2 << col0) & stipple1)
- mask |= MASK_TOP_RIGHT;
-
- quad->mask &= mask;
-#else
/* XXX there may be a better way to lay out the stored stipple
* values to further simplify this computation.
*/
quad->mask &= (((stipple0 >> col0) & 0x3) |
(((stipple1 >> col0) & 0x3) << 2));
-#endif
if (quad->mask)
qs->next->run(qs->next, quad);