gallium/u_blitter: don't use an empty fragment shader if there's a colorbuffer
authorMarek Olšák <marek.olsak@amd.com>
Sun, 17 Aug 2014 22:47:01 +0000 (00:47 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Tue, 19 Aug 2014 10:20:18 +0000 (12:20 +0200)
This is custom code used by some drivers.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
src/gallium/auxiliary/util/u_blitter.c

index 20fbd80d5b78137af697cb0f980f6c2243c956bb..609e02fd1908a1b4828508abaaa5204d6285bdd2 100644 (file)
@@ -1799,7 +1799,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
    pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
                                          ctx->blend[0]);
    pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
-   ctx->bind_fs_state(pipe, ctx->fs_empty);
+   ctx->bind_fs_state(pipe, cbsurf ? ctx->fs_write_one_cbuf : ctx->fs_empty);
    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
 
    /* set a framebuffer state */