Fixes:
draw_buffers-08.frag
draw_buffers-09.frag
glsl-vs-texturematrix-2
### Basic defines ###
+DEFINES = \
+ $(LIBRARY_DEFINES) \
+ $(API_DEFINES)
+
GLCPP_OBJECTS = \
$(GLCPP_SOURCES:.c=.o) \
../mesa/shader/hash_table.o
$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
.cpp.o:
- $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(LIBRARY_DEFINES) $< -o $@
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(LIBRARY_DEFINES) $< -o $@
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
glsl_lexer.cpp: glsl_lexer.lpp
flex --never-interactive --outfile="$@" $<