'pan_blending.c',
'pan_blend_shaders.c',
'pan_blend_cso.c',
+ 'pan_cmdstream.c',
'pan_compute.c',
'pan_fragment.c',
'pan_attributes.c',
--- /dev/null
+/*
+ * Copyright (C) 2018 Alyssa Rosenzweig
+ * Copyright (C) 2020 Collabora Ltd.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "pan_allocate.h"
+#include "pan_cmdstream.h"
+#include "pan_context.h"
+#include "pan_job.h"
+
+static void
+panfrost_mali_viewport_init(struct panfrost_context *ctx,
+ struct mali_viewport *mvp)
+{
+ const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
+
+ /* Clip bounds are encoded as floats. The viewport itself is encoded as
+ * (somewhat) asymmetric ints. */
+
+ const struct pipe_scissor_state *ss = &ctx->scissor;
+
+ memset(mvp, 0, sizeof(*mvp));
+
+ /* By default, do no viewport clipping, i.e. clip to (-inf, inf) in
+ * each direction. Clipping to the viewport in theory should work, but
+ * in practice causes issues when we're not explicitly trying to
+ * scissor */
+
+ *mvp = (struct mali_viewport) {
+ .clip_minx = -INFINITY,
+ .clip_miny = -INFINITY,
+ .clip_maxx = INFINITY,
+ .clip_maxy = INFINITY,
+ };
+
+ /* Always scissor to the viewport by default. */
+ float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
+ float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
+
+ float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
+ float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
+
+ float minz = (vp->translate[2] - fabsf(vp->scale[2]));
+ float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
+
+ /* Apply the scissor test */
+
+ unsigned minx, miny, maxx, maxy;
+
+ if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
+ minx = MAX2(ss->minx, vp_minx);
+ miny = MAX2(ss->miny, vp_miny);
+ maxx = MIN2(ss->maxx, vp_maxx);
+ maxy = MIN2(ss->maxy, vp_maxy);
+ } else {
+ minx = vp_minx;
+ miny = vp_miny;
+ maxx = vp_maxx;
+ maxy = vp_maxy;
+ }
+
+ /* Hardware needs the min/max to be strictly ordered, so flip if we
+ * need to. The viewport transformation in the vertex shader will
+ * handle the negatives if we don't */
+
+ if (miny > maxy) {
+ unsigned temp = miny;
+ miny = maxy;
+ maxy = temp;
+ }
+
+ if (minx > maxx) {
+ unsigned temp = minx;
+ minx = maxx;
+ maxx = temp;
+ }
+
+ if (minz > maxz) {
+ float temp = minz;
+ minz = maxz;
+ maxz = temp;
+ }
+
+ /* Clamp to the framebuffer size as a last check */
+
+ minx = MIN2(ctx->pipe_framebuffer.width, minx);
+ maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
+
+ miny = MIN2(ctx->pipe_framebuffer.height, miny);
+ maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
+
+ /* Upload */
+
+ mvp->viewport0[0] = minx;
+ mvp->viewport1[0] = MALI_POSITIVE(maxx);
+
+ mvp->viewport0[1] = miny;
+ mvp->viewport1[1] = MALI_POSITIVE(maxy);
+
+ mvp->clip_minz = minz;
+ mvp->clip_maxz = maxz;
+}
+
+void
+panfrost_emit_viewport(struct panfrost_batch *batch,
+ struct midgard_payload_vertex_tiler *tp)
+{
+ struct panfrost_context *ctx = batch->ctx;
+ struct mali_viewport mvp;
+
+ panfrost_mali_viewport_init(batch->ctx, &mvp);
+
+ /* Update the job, unless we're doing wallpapering (whose lack of
+ * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
+ * just... be faster :) */
+
+ if (!ctx->wallpaper_batch)
+ panfrost_batch_union_scissor(batch, mvp.viewport0[0],
+ mvp.viewport0[1],
+ mvp.viewport1[0] + 1,
+ mvp.viewport1[1] + 1);
+
+ tp->postfix.viewport = panfrost_upload_transient(batch, &mvp,
+ sizeof(mvp));
+}
--- /dev/null
+/*
+ * Copyright (C) 2018 Alyssa Rosenzweig
+ * Copyright (C) 2020 Collabora Ltd.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef __PAN_CMDSTREAM_H__
+#define __PAN_CMDSTREAM_H__
+
+#include "panfrost-job.h"
+
+#include "pan_job.h"
+
+void
+panfrost_emit_viewport(struct panfrost_batch *batch,
+ struct midgard_payload_vertex_tiler *tp);
+
+#endif /* __PAN_CMDSTREAM_H__ */
#include "pan_screen.h"
#include "pan_blending.h"
#include "pan_blend_shaders.h"
+#include "pan_cmdstream.h"
#include "pan_util.h"
#include "pandecode/decode.h"
panfrost_upload_sampler_descriptors(ctx);
panfrost_upload_texture_descriptors(ctx);
- const struct pipe_viewport_state *vp = &ctx->pipe_viewport;
-
for (int i = 0; i < PIPE_SHADER_TYPES; ++i) {
struct panfrost_shader_variants *all = ctx->shader[i];
/* TODO: Upload the viewport somewhere more appropriate */
- /* Clip bounds are encoded as floats. The viewport itself is encoded as
- * (somewhat) asymmetric ints. */
- const struct pipe_scissor_state *ss = &ctx->scissor;
-
- struct mali_viewport view = {
- /* By default, do no viewport clipping, i.e. clip to (-inf,
- * inf) in each direction. Clipping to the viewport in theory
- * should work, but in practice causes issues when we're not
- * explicitly trying to scissor */
-
- .clip_minx = -INFINITY,
- .clip_miny = -INFINITY,
- .clip_maxx = INFINITY,
- .clip_maxy = INFINITY,
- };
-
- /* Always scissor to the viewport by default. */
- float vp_minx = (int) (vp->translate[0] - fabsf(vp->scale[0]));
- float vp_maxx = (int) (vp->translate[0] + fabsf(vp->scale[0]));
-
- float vp_miny = (int) (vp->translate[1] - fabsf(vp->scale[1]));
- float vp_maxy = (int) (vp->translate[1] + fabsf(vp->scale[1]));
-
- float minz = (vp->translate[2] - fabsf(vp->scale[2]));
- float maxz = (vp->translate[2] + fabsf(vp->scale[2]));
-
- /* Apply the scissor test */
-
- unsigned minx, miny, maxx, maxy;
-
- if (ss && ctx->rasterizer && ctx->rasterizer->base.scissor) {
- minx = MAX2(ss->minx, vp_minx);
- miny = MAX2(ss->miny, vp_miny);
- maxx = MIN2(ss->maxx, vp_maxx);
- maxy = MIN2(ss->maxy, vp_maxy);
- } else {
- minx = vp_minx;
- miny = vp_miny;
- maxx = vp_maxx;
- maxy = vp_maxy;
- }
-
- /* Hardware needs the min/max to be strictly ordered, so flip if we
- * need to. The viewport transformation in the vertex shader will
- * handle the negatives if we don't */
-
- if (miny > maxy) {
- unsigned temp = miny;
- miny = maxy;
- maxy = temp;
- }
-
- if (minx > maxx) {
- unsigned temp = minx;
- minx = maxx;
- maxx = temp;
- }
-
- if (minz > maxz) {
- float temp = minz;
- minz = maxz;
- maxz = temp;
- }
-
- /* Clamp to the framebuffer size as a last check */
-
- minx = MIN2(ctx->pipe_framebuffer.width, minx);
- maxx = MIN2(ctx->pipe_framebuffer.width, maxx);
-
- miny = MIN2(ctx->pipe_framebuffer.height, miny);
- maxy = MIN2(ctx->pipe_framebuffer.height, maxy);
-
- /* Update the job, unless we're doing wallpapering (whose lack of
- * scissor we can ignore, since if we "miss" a tile of wallpaper, it'll
- * just... be faster :) */
-
- if (!ctx->wallpaper_batch)
- panfrost_batch_union_scissor(batch, minx, miny, maxx, maxy);
-
- /* Upload */
-
- view.viewport0[0] = minx;
- view.viewport1[0] = MALI_POSITIVE(maxx);
-
- view.viewport0[1] = miny;
- view.viewport1[1] = MALI_POSITIVE(maxy);
-
- view.clip_minz = minz;
- view.clip_maxz = maxz;
-
- ctx->payloads[PIPE_SHADER_FRAGMENT].postfix.viewport =
- panfrost_upload_transient(batch,
- &view,
- sizeof(struct mali_viewport));
+ panfrost_emit_viewport(batch, &ctx->payloads[PIPE_SHADER_FRAGMENT]);
}
/* Corresponds to exactly one draw, but does not submit anything */