#include "radeon/radeon_uvd.h"
#include "util/u_memory.h"
-#include "util/u_simple_shaders.h"
#include "vl/vl_decoder.h"
/*
goto fail;
sctx->blitter->draw_rectangle = r600_draw_rectangle;
- sctx->dummy_pixel_shader =
- util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
- TGSI_SEMANTIC_GENERIC,
- TGSI_INTERPOLATE_CONSTANT);
- sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader);
-
/* these must be last */
si_begin_new_cs(sctx);
r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */
#include "util/u_framebuffer.h"
#include "util/u_helpers.h"
#include "util/u_memory.h"
+#include "util/u_simple_shaders.h"
static void si_init_atom(struct r600_atom *atom, struct r600_atom **list_elem,
void (*emit)(struct si_context *ctx, struct r600_atom *state),
return;
/* use dummy shader if supplied shader is corrupt */
- if (!sel || !sel->current)
+ if (!sel || !sel->current) {
+ if (!sctx->dummy_pixel_shader) {
+ sctx->dummy_pixel_shader =
+ util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
+ TGSI_SEMANTIC_GENERIC,
+ TGSI_INTERPOLATE_CONSTANT);
+ }
+
sel = sctx->dummy_pixel_shader;
+ }
sctx->ps_shader = sel;
}