void
anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
{
- struct anv_device *device = cmd_buffer->device;
- struct anv_bo *scratch_bo = NULL;
-
- cmd_buffer->state.scratch_size =
- anv_block_pool_size(&device->scratch_block_pool);
- if (cmd_buffer->state.scratch_size > 0)
- scratch_bo = &device->scratch_block_pool.bo;
-
- anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS,
- .GeneralStateBaseAddress = { scratch_bo, 0 },
- .GeneralStateMemoryObjectControlState = GEN8_MOCS,
- .GeneralStateBaseAddressModifyEnable = true,
- .GeneralStateBufferSize = 0xfffff,
- .GeneralStateBufferSizeModifyEnable = true,
-
- .SurfaceStateBaseAddress = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 },
- .SurfaceStateMemoryObjectControlState = GEN8_MOCS,
- .SurfaceStateBaseAddressModifyEnable = true,
-
- .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
- .DynamicStateMemoryObjectControlState = GEN8_MOCS,
- .DynamicStateBaseAddressModifyEnable = true,
- .DynamicStateBufferSize = 0xfffff,
- .DynamicStateBufferSizeModifyEnable = true,
-
- .IndirectObjectBaseAddress = { NULL, 0 },
- .IndirectObjectMemoryObjectControlState = GEN8_MOCS,
- .IndirectObjectBaseAddressModifyEnable = true,
- .IndirectObjectBufferSize = 0xfffff,
- .IndirectObjectBufferSizeModifyEnable = true,
-
- .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
- .InstructionMemoryObjectControlState = GEN8_MOCS,
- .InstructionBaseAddressModifyEnable = true,
- .InstructionBufferSize = 0xfffff,
- .InstructionBuffersizeModifyEnable = true);
-
- /* After re-setting the surface state base address, we have to do some
- * cache flusing so that the sampler engine will pick up the new
- * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
- * Shared Function > 3D Sampler > State > State Caching (page 96):
- *
- * Coherency with system memory in the state cache, like the texture
- * cache is handled partially by software. It is expected that the
- * command stream or shader will issue Cache Flush operation or
- * Cache_Flush sampler message to ensure that the L1 cache remains
- * coherent with system memory.
- *
- * [...]
- *
- * Whenever the value of the Dynamic_State_Base_Addr,
- * Surface_State_Base_Addr are altered, the L1 state cache must be
- * invalidated to ensure the new surface or sampler state is fetched
- * from system memory.
- *
- * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
- * which, according the PIPE_CONTROL instruction documentation in the
- * Broadwell PRM:
- *
- * Setting this bit is independent of any other bit in this packet.
- * This bit controls the invalidation of the L1 and L2 state caches
- * at the top of the pipe i.e. at the parsing time.
- *
- * Unfortunately, experimentation seems to indicate that state cache
- * invalidation through a PIPE_CONTROL does nothing whatsoever in
- * regards to surface state and binding tables. In stead, it seems that
- * invalidating the texture cache is what is actually needed.
- *
- * XXX: As far as we have been able to determine through
- * experimentation, shows that flush the texture cache appears to be
- * sufficient. The theory here is that all of the sampling/rendering
- * units cache the binding table in the texture cache. However, we have
- * yet to be able to actually confirm this.
- */
- anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
- .TextureCacheInvalidationEnable = true);
+ switch (cmd_buffer->device->info.gen) {
+ case 8:
+ return gen8_cmd_buffer_emit_state_base_address(cmd_buffer);
+ default:
+ unreachable("unsupported gen\n");
+ }
}
VkResult anv_BeginCommandBuffer(
dst_offset += destStride;
}
}
+
+void
+gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer)
+{
+ struct anv_device *device = cmd_buffer->device;
+ struct anv_bo *scratch_bo = NULL;
+
+ cmd_buffer->state.scratch_size =
+ anv_block_pool_size(&device->scratch_block_pool);
+ if (cmd_buffer->state.scratch_size > 0)
+ scratch_bo = &device->scratch_block_pool.bo;
+
+ anv_batch_emit(&cmd_buffer->batch, GEN8_STATE_BASE_ADDRESS,
+ .GeneralStateBaseAddress = { scratch_bo, 0 },
+ .GeneralStateMemoryObjectControlState = GEN8_MOCS,
+ .GeneralStateBaseAddressModifyEnable = true,
+ .GeneralStateBufferSize = 0xfffff,
+ .GeneralStateBufferSizeModifyEnable = true,
+
+ .SurfaceStateBaseAddress = { anv_cmd_buffer_current_surface_bo(cmd_buffer), 0 },
+ .SurfaceStateMemoryObjectControlState = GEN8_MOCS,
+ .SurfaceStateBaseAddressModifyEnable = true,
+
+ .DynamicStateBaseAddress = { &device->dynamic_state_block_pool.bo, 0 },
+ .DynamicStateMemoryObjectControlState = GEN8_MOCS,
+ .DynamicStateBaseAddressModifyEnable = true,
+ .DynamicStateBufferSize = 0xfffff,
+ .DynamicStateBufferSizeModifyEnable = true,
+
+ .IndirectObjectBaseAddress = { NULL, 0 },
+ .IndirectObjectMemoryObjectControlState = GEN8_MOCS,
+ .IndirectObjectBaseAddressModifyEnable = true,
+ .IndirectObjectBufferSize = 0xfffff,
+ .IndirectObjectBufferSizeModifyEnable = true,
+
+ .InstructionBaseAddress = { &device->instruction_block_pool.bo, 0 },
+ .InstructionMemoryObjectControlState = GEN8_MOCS,
+ .InstructionBaseAddressModifyEnable = true,
+ .InstructionBufferSize = 0xfffff,
+ .InstructionBuffersizeModifyEnable = true);
+
+ /* After re-setting the surface state base address, we have to do some
+ * cache flusing so that the sampler engine will pick up the new
+ * SURFACE_STATE objects and binding tables. From the Broadwell PRM,
+ * Shared Function > 3D Sampler > State > State Caching (page 96):
+ *
+ * Coherency with system memory in the state cache, like the texture
+ * cache is handled partially by software. It is expected that the
+ * command stream or shader will issue Cache Flush operation or
+ * Cache_Flush sampler message to ensure that the L1 cache remains
+ * coherent with system memory.
+ *
+ * [...]
+ *
+ * Whenever the value of the Dynamic_State_Base_Addr,
+ * Surface_State_Base_Addr are altered, the L1 state cache must be
+ * invalidated to ensure the new surface or sampler state is fetched
+ * from system memory.
+ *
+ * The PIPE_CONTROL command has a "State Cache Invalidation Enable" bit
+ * which, according the PIPE_CONTROL instruction documentation in the
+ * Broadwell PRM:
+ *
+ * Setting this bit is independent of any other bit in this packet.
+ * This bit controls the invalidation of the L1 and L2 state caches
+ * at the top of the pipe i.e. at the parsing time.
+ *
+ * Unfortunately, experimentation seems to indicate that state cache
+ * invalidation through a PIPE_CONTROL does nothing whatsoever in
+ * regards to surface state and binding tables. In stead, it seems that
+ * invalidating the texture cache is what is actually needed.
+ *
+ * XXX: As far as we have been able to determine through
+ * experimentation, shows that flush the texture cache appears to be
+ * sufficient. The theory here is that all of the sampling/rendering
+ * units cache the binding table in the texture cache. However, we have
+ * yet to be able to actually confirm this.
+ */
+ anv_batch_emit(&cmd_buffer->batch, GEN8_PIPE_CONTROL,
+ .TextureCacheInvalidationEnable = true);
+}
+
void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
+void gen8_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
+
void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass);