let DST_SEL_Z = 7; // Masked
let DST_SEL_W = 7; // Masked
let DATA_FORMAT = 0xD; // COLOR_32
+
+ // This is not really necessary, but there were some GPU hangs that appeared
+ // to be caused by ALU instructions in the next instruction group that wrote
+ // to the $ptr registers of the VTX_READ.
+ // e.g.
+ // %T3_X<def> = VTX_READ_PARAM_i32_eg %T2_X<kill>, 24
+ // %T2_X<def> = MOV %ZERO
+ //Adding this constraint prevents this from happening.
+ let Constraints = "$ptr.ptr = $dst";
}
class VTX_READ_128_eg <bits<8> buffer_id, list<dag> pattern>
let DST_SEL_Z = 2;
let DST_SEL_W = 3;
let DATA_FORMAT = 0x22; // COLOR_32_32_32_32
+
+ // XXX: Need to force VTX_READ_128 instructions to write to the same register
+ // that holds its buffer address to avoid potential hangs. We can't use
+ // the same constraint as VTX_READ_32_eg, because the $ptr.ptr and $dst
+ // registers are different sizes.
}
//===----------------------------------------------------------------------===//