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nir/print: Don't reindex things
author
Jason Ekstrand
<jason.ekstrand@intel.com>
Thu, 6 Nov 2014 19:18:42 +0000
(11:18 -0800)
committer
Jason Ekstrand
<jason.ekstrand@intel.com>
Thu, 15 Jan 2015 15:19:01 +0000
(07:19 -0800)
These indices should now be reasonably stable/consistent. Redoing the
indices in the print functions makes it harder to debug problems.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
src/glsl/nir/nir_print.c
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diff --git
a/src/glsl/nir/nir_print.c
b/src/glsl/nir/nir_print.c
index 335eaaf180e07b7ea6556646ea48a33275318dc8..2ae31ef9bc958ee14daf1718a96a0f7eed7fbb5f 100644
(file)
--- a/
src/glsl/nir/nir_print.c
+++ b/
src/glsl/nir/nir_print.c
@@
-805,8
+805,6
@@
print_function_impl(nir_function_impl *impl, print_var_state *state, FILE *fp)
print_var_decl(var, state, fp);
}
- nir_index_local_regs(impl);
-
foreach_list_typed(nir_register, reg, node, &impl->registers) {
fprintf(fp, "\t");
print_register_decl(reg, fp);
@@
-919,8
+917,6
@@
nir_print_shader(nir_shader *shader, FILE *fp)
print_var_decl(var, &state, fp);
}
- nir_index_global_regs(shader);
-
foreach_list_typed(nir_register, reg, node, &shader->registers) {
print_register_decl(reg, fp);
}