#define DXTN_LIBNAME "libtxc_dxtn.so"
#endif
-typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
+typedef void (*dxtFetchTexelFuncExt)( GLint srcRowstride, const GLubyte *pixdata, GLint col, GLint row, GLvoid *texelOut );
static dxtFetchTexelFuncExt fetch_ext_rgb_dxt1 = NULL;
static dxtFetchTexelFuncExt fetch_ext_rgba_dxt1 = NULL;
texel[BCOMP] = _mesa_nonlinear_to_linear(rgba[BCOMP]);
texel[ACOMP] = UBYTE_TO_FLOAT(rgba[ACOMP]);
}
+
+
+/** Report problem with dxt texture decompression, once */
+static void
+problem(const char *func)
+{
+ static GLboolean warned = GL_FALSE;
+ if (!warned) {
+ _mesa_debug(NULL, "attempted to decode DXT texture without "
+ "library available: %s\n", func);
+ warned = GL_TRUE;
+ }
+}
+
+
+static void
+fetch_rgb_dxt1(const GLubyte *map, const GLuint imageOffsets[],
+ GLint rowStride, GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ if (fetch_ext_rgb_dxt1) {
+ GLuint sliceOffset = k ? imageOffsets[k] / 2 : 0;
+ GLubyte tex[4];
+ fetch_ext_rgb_dxt1(rowStride, map + sliceOffset, i, j, tex);
+ texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]);
+ }
+ else {
+ problem("rgb_dxt1");
+ }
+}
+
+static void
+fetch_rgba_dxt1(const GLubyte *map, const GLuint imageOffsets[],
+ GLint rowStride, GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ if (fetch_ext_rgba_dxt1) {
+ GLuint sliceOffset = k ? imageOffsets[k] / 2 : 0;
+ GLubyte tex[4];
+ fetch_ext_rgba_dxt1(rowStride, map + sliceOffset, i, j, tex);
+ texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]);
+ }
+ else {
+ problem("rgba_dxt1");
+ }
+}
+
+static void
+fetch_rgba_dxt3(const GLubyte *map, const GLuint imageOffsets[],
+ GLint rowStride, GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ if (fetch_ext_rgba_dxt3) {
+ GLuint sliceOffset = k ? imageOffsets[k] : 0;
+ GLubyte tex[4];
+ fetch_ext_rgba_dxt3(rowStride, map + sliceOffset, i, j, tex);
+ texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]);
+ }
+ else {
+ problem("rgba_dxt3");
+ }
+}
+
+static void
+fetch_rgba_dxt5(const GLubyte *map, const GLuint imageOffsets[],
+ GLint rowStride, GLint i, GLint j, GLint k, GLfloat *texel)
+{
+ if (fetch_ext_rgba_dxt5) {
+ GLuint sliceOffset = k ? imageOffsets[k] : 0;
+ GLubyte tex[4];
+ fetch_ext_rgba_dxt5(rowStride, map + sliceOffset, i, j, tex);
+ texel[RCOMP] = UBYTE_TO_FLOAT(tex[RCOMP]);
+ texel[GCOMP] = UBYTE_TO_FLOAT(tex[GCOMP]);
+ texel[BCOMP] = UBYTE_TO_FLOAT(tex[BCOMP]);
+ texel[ACOMP] = UBYTE_TO_FLOAT(tex[ACOMP]);
+ }
+ else {
+ problem("rgba_dxt5");
+ }
+}
+
+
+compressed_fetch_func
+_mesa_get_dxt_fetch_func(gl_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_RGB_DXT1:
+ return fetch_rgb_dxt1;
+ case MESA_FORMAT_RGBA_DXT1:
+ return fetch_rgba_dxt1;
+ case MESA_FORMAT_RGBA_DXT3:
+ return fetch_rgba_dxt3;
+ case MESA_FORMAT_RGBA_DXT5:
+ return fetch_rgba_dxt5;
+ default:
+ return NULL;
+ }
+}