We now have an explicit parameter that contains the same information, and
this will allow us to get rid of is_gs_copy_shader in the si_shader struct.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
va = shader->bo->gpu_address;
si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
- if (shader->is_gs_copy_shader) {
+ if (gs) {
vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
} else if (shader->selector->type == PIPE_SHADER_VERTEX) {