It doesn't depend on V3D_VER, since it's just calling v3d_print_group.
}
}
+static void
+clif_dump_gl_shader_state_record(struct clif_dump *clif,
+ struct reloc_worklist_entry *reloc,
+ void *vaddr)
+{
+ struct v3d_group *state = v3d_spec_find_struct(clif->spec,
+ "GL Shader State Record");
+ struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
+ "GL Shader State Attribute Record");
+ assert(state);
+ assert(attr);
+
+ out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
+ v3d_print_group(clif->out, state, 0, vaddr, "");
+ vaddr += v3d_group_get_length(state);
+
+ for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
+ out(clif, " Attribute %d\n", i);
+ v3d_print_group(clif->out, attr, 0, vaddr, "");
+ vaddr += v3d_group_get_length(attr);
+ }
+}
+
static void
clif_process_worklist(struct clif_dump *clif)
{
switch (reloc->type) {
case reloc_gl_shader_state:
- if (clif->devinfo->ver >= 41) {
- v3d41_clif_dump_gl_shader_state_record(clif,
- reloc,
- vaddr);
- } else {
- v3d33_clif_dump_gl_shader_state_record(clif,
- reloc,
- vaddr);
- }
+ clif_dump_gl_shader_state_record(clif,
+ reloc,
+ vaddr);
break;
case reloc_generic_tile_list:
clif_dump_cl(clif, reloc->addr,
bool v3d33_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
const uint8_t *cl, uint32_t *size);
-void v3d33_clif_dump_gl_shader_state_record(struct clif_dump *clif,
- struct reloc_worklist_entry *reloc,
- void *vaddr);
bool v3d41_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
const uint8_t *cl, uint32_t *size);
-void v3d41_clif_dump_gl_shader_state_record(struct clif_dump *clif,
- struct reloc_worklist_entry *reloc,
- void *vaddr);
bool v3d42_clif_dump_packet(struct clif_dump *clif, uint32_t offset,
const uint8_t *cl, uint32_t *size);
-void v3d42_clif_dump_gl_shader_state_record(struct clif_dump *clif,
- struct reloc_worklist_entry *reloc,
- void *vaddr);
static inline void
out(struct clif_dump *clif, const char *fmt, ...)
return true;
}
-
-void
-v3dX(clif_dump_gl_shader_state_record)(struct clif_dump *clif,
- struct reloc_worklist_entry *reloc,
- void *vaddr)
-{
- struct v3d_group *state = v3d_spec_find_struct(clif->spec,
- "GL Shader State Record");
- struct v3d_group *attr = v3d_spec_find_struct(clif->spec,
- "GL Shader State Attribute Record");
- assert(state);
- assert(attr);
-
- out(clif, "GL Shader State Record at 0x%08x\n", reloc->addr);
- v3d_print_group(clif->out, state, 0, vaddr, "");
- vaddr += v3d_group_get_length(state);
-
- for (int i = 0; i < reloc->shader_state.num_attrs; i++) {
- out(clif, " Attribute %d\n", i);
- v3d_print_group(clif->out, attr, 0, vaddr, "");
- vaddr += v3d_group_get_length(attr);
- }
-}