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i965/vec4: Return float from spill_cost_for_type()
author
Matt Turner
<mattst88@gmail.com>
Fri, 7 Jul 2017 00:33:20 +0000
(17:33 -0700)
committer
Matt Turner
<mattst88@gmail.com>
Mon, 21 Aug 2017 21:45:44 +0000
(14:45 -0700)
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/intel/compiler/brw_vec4_reg_allocate.cpp
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diff --git
a/src/intel/compiler/brw_vec4_reg_allocate.cpp
b/src/intel/compiler/brw_vec4_reg_allocate.cpp
index a0ba77b867cd75904fb69dfad04751d4ff4d0ecc..bbad46ee6c0d534f8c5e5f649c584176ebdeb591 100644
(file)
--- a/
src/intel/compiler/brw_vec4_reg_allocate.cpp
+++ b/
src/intel/compiler/brw_vec4_reg_allocate.cpp
@@
-369,7
+369,7
@@
can_use_scratch_for_source(const vec4_instruction *inst, unsigned i,
return prev_inst_read_scratch_reg;
}
-static inline
unsigned
+static inline
float
spill_cost_for_type(enum brw_reg_type type)
{
/* Spilling of a 64-bit register involves emitting 2 32-bit scratch