effectiveStride);
}
+
+/* Helper function for all EXT_direct_state_access glVertexArray* functions */
+static bool
+_lookup_vao_and_vbo_dsa(struct gl_context *ctx,
+ GLuint vaobj, GLuint buffer,
+ GLintptr offset,
+ struct gl_vertex_array_object** vao,
+ struct gl_buffer_object** vbo,
+ const char* caller)
+{
+ *vao = _mesa_lookup_vao_err(ctx, vaobj, true, caller);
+ if (!(*vao))
+ return false;
+
+ if (buffer != 0) {
+ *vbo = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!_mesa_handle_bind_buffer_gen(ctx, buffer, vbo, caller))
+ return false;
+
+ if (offset < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "%s(negative offset with non-0 buffer)", caller);
+ return false;
+ }
+ } else {
+ *vbo = ctx->Shared->NullBufferObj;
+ }
+
+ return true;
+}
+
+
void GLAPIENTRY
_mesa_VertexPointer_no_error(GLint size, GLenum type, GLsizei stride,
const GLvoid *ptr)