st/mesa: always expose ARB_half_float_vertex
authorMarek Olšák <maraeo@gmail.com>
Wed, 11 Apr 2012 10:54:10 +0000 (12:54 +0200)
committerMarek Olšák <maraeo@gmail.com>
Mon, 23 Apr 2012 23:39:22 +0000 (01:39 +0200)
u_vbuf kicks in and translates it to float if it's unsupported.

src/mesa/state_tracker/st_extensions.c

index 34e0329be2fd08ae42baca2d9d9a7ca9a037c863..359ebda43072ad11e2e01a002f707c83ef185f85 100644 (file)
@@ -462,9 +462,6 @@ void st_init_extensions(struct st_context *st)
       { { o(ARB_ES2_compatibility) },
         { PIPE_FORMAT_R32G32B32A32_FIXED } },
 
-      { { o(ARB_half_float_vertex) },
-        { PIPE_FORMAT_R16G16B16A16_FLOAT } },
-
       { { o(ARB_vertex_type_2_10_10_10_rev) },
         { PIPE_FORMAT_R10G10B10A2_UNORM,
           PIPE_FORMAT_B10G10R10A2_UNORM,
@@ -486,6 +483,7 @@ void st_init_extensions(struct st_context *st)
    ctx->Extensions.ARB_fragment_program = GL_TRUE;
    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+   ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
    ctx->Extensions.ARB_sampler_objects = GL_TRUE;
    ctx->Extensions.ARB_shader_objects = GL_TRUE;