{ { o(ARB_ES2_compatibility) },
{ PIPE_FORMAT_R32G32B32A32_FIXED } },
- { { o(ARB_half_float_vertex) },
- { PIPE_FORMAT_R16G16B16A16_FLOAT } },
-
{ { o(ARB_vertex_type_2_10_10_10_rev) },
{ PIPE_FORMAT_R10G10B10A2_UNORM,
PIPE_FORMAT_B10G10R10A2_UNORM,
ctx->Extensions.ARB_fragment_program = GL_TRUE;
ctx->Extensions.ARB_fragment_shader = GL_TRUE;
ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
+ ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
ctx->Extensions.ARB_sampler_objects = GL_TRUE;
ctx->Extensions.ARB_shader_objects = GL_TRUE;