struct nouveau_channel *chan = screen->base.channel;
if (nv50->pctx_id != screen->cur_pctx) {
- nv50->state.dirty |= 0xffffffff;
+ if (nv50->state.fb)
+ nv50->state.dirty |= NV50_NEW_FRAMEBUFFER;
+ if (nv50->state.blend)
+ nv50->state.dirty |= NV50_NEW_BLEND;
+ if (nv50->state.zsa)
+ nv50->state.dirty |= NV50_NEW_ZSA;
+ if (nv50->state.vertprog)
+ nv50->state.dirty |= NV50_NEW_VERTPROG;
+ if (nv50->state.fragprog)
+ nv50->state.dirty |= NV50_NEW_FRAGPROG;
+ if (nv50->state.rast)
+ nv50->state.dirty |= NV50_NEW_RASTERIZER;
+ if (nv50->state.blend_colour)
+ nv50->state.dirty |= NV50_NEW_BLEND_COLOUR;
+ if (nv50->state.stipple)
+ nv50->state.dirty |= NV50_NEW_STIPPLE;
+ if (nv50->state.scissor)
+ nv50->state.dirty |= NV50_NEW_SCISSOR;
+ if (nv50->state.viewport)
+ nv50->state.dirty |= NV50_NEW_VIEWPORT;
+ if (nv50->state.tsc_upload)
+ nv50->state.dirty |= NV50_NEW_SAMPLER;
+ if (nv50->state.tic_upload)
+ nv50->state.dirty |= NV50_NEW_TEXTURE;
+ if (nv50->state.vtxfmt && nv50->state.vtxbuf)
+ nv50->state.dirty |= NV50_NEW_ARRAYS;
screen->cur_pctx = nv50->pctx_id;
}