python/regress: Use A8R8G8B8 rendertarget format.
authorMichal Krol <michal@vmware.com>
Fri, 3 Apr 2009 16:53:16 +0000 (18:53 +0200)
committerMichal Krol <michal@vmware.com>
Fri, 3 Apr 2009 16:55:28 +0000 (18:55 +0200)
src/gallium/state_trackers/python/tests/regress/vertex-shader/vertex-shader.py

index 6a927f59575c3264ad9033545aa3ea7951a82be7..99fe7877389c0f6b44cb4a949624e43768f6e9c4 100644 (file)
@@ -112,7 +112,7 @@ def test(dev, name):
 
     # framebuffer
     cbuf = dev.texture_create(
-        PIPE_FORMAT_X8R8G8B8_UNORM, 
+        PIPE_FORMAT_A8R8G8B8_UNORM, 
         width, height,
         tex_usage=PIPE_TEXTURE_USAGE_DISPLAY_TARGET,
     ).get_surface()