/* Look at existing resource blocks:
*/
for (ref = scene->resources; ref; ref = ref->next) {
+ last = &ref->next;
/* Search for this resource:
*/
if (ref->resource[i] == resource)
return TRUE;
- /* If the block is half-empty, this is the last block. Append
- * the reference here.
- */
- if (ref->count < RESOURCE_REF_SZ)
- goto add_new_ref;
-
- last = &ref->next;
+ if (ref->count < RESOURCE_REF_SZ) {
+ /* If the block is half-empty, then append the reference here.
+ */
+ break;
+ }
}
- /* Otherwise, need to create a new block:
+ /* Create a new block if no half-empty block was found.
*/
- *last = lp_scene_alloc(scene, sizeof(struct resource_ref));
- if (*last) {
+ if (!ref) {
+ assert(*last == NULL);
+ *last = lp_scene_alloc(scene, sizeof *ref);
+ if (*last == NULL)
+ return FALSE;
+
ref = *last;
memset(ref, 0, sizeof *ref);
- goto add_new_ref;
}
- return FALSE;
-
-add_new_ref:
+ /* Append the reference to the reference block.
+ */
pipe_resource_reference(&ref->resource[ref->count++], resource);
scene->resource_reference_size += llvmpipe_resource_size(resource);